Creating a game

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TomR475
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Creating a game

Post by TomR475 » Fri Mar 11, 2016 1:07 pm

Hi im creating a game for A-level ICT
im basically going to make a carbon copy of this game ( http ://i.imgur. com/JL9Yuwl.gifv )
Im just abit stuck on how to make the time start when i click on the level
Any Help would be greatly appreciated
Tom :D

TomR475
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Re: Creating a game

Post by TomR475 » Fri Mar 11, 2016 1:31 pm

basically ill paypal some £5 if they can create it on livecode 7.11

Simon
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Re: Creating a game

Post by Simon » Fri Mar 11, 2016 2:01 pm

DANG!
Hi im creating a game for A-level ICT
Really???
Then why
basically ill paypal some £5 if they can create it on livecode 7.11
You aren't actually creating a game but trying to buy it!
Are you going for your MBA?

In an afternoon you could learn enough about liveCode to do it all yourself.

Tell you what... put 5 quid in my paypal account and I'll teach you about business.
:evil:
I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!

rinzwind
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Re: Creating a game

Post by rinzwind » Sat Mar 12, 2016 12:56 pm

Most silly request over here like ever..
500 pounds then we're talking xD

SparkOut
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Re: Creating a game

Post by SparkOut » Sat Mar 12, 2016 1:16 pm

While this is a silly request, I don't think Tom is trying to buy the game to cheat on his assignment
TomR475 wrote:Im just abit stuck on how to make the time start when i click on the level
It seems more like asking for instruction on how to make this in LC

TomR475
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Re: Creating a game

Post by TomR475 » Sun Mar 13, 2016 2:44 pm

correct SparkOut
i need to kind of replica this game by using livecode but make it more simple
if anyone is willing to help drop me a email tom.123123@live. co. uk
(I know mighty Klaus is lurking)
Tom

Simon
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Re: Creating a game

Post by Simon » Sun Mar 13, 2016 3:50 pm

Ok TomR475,
As a student here the process is:
1) State the goal
2) Show your work so far
3) Indicate the errors you are seeing
4) State specific questions.

And heck, I'm not a teacher so I probably got some of that wrong.
Im just abit stuck on how to make the time start when i click on the level
errr... time never stops.
Would you like to rephrase the question?

Simon
I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!

richmond62
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Re: Creating a game

Post by richmond62 » Sun Mar 13, 2016 4:18 pm

Let's start at the beginning, AND try to be a bit more forgiving of TomR475's coming across "all wrong".

1. I have just had a look at that "Shape Swipe" game.

2. The first thing I notice is the 'Time Left' indicator at top-dead-centre that is counting-down continuously.

HINT #1 https://sites.google.com/a/pgcps.org/li ... game-loops

3. I see you can choose all sorts of combinations of things.
SS.png
The first thing I notice about it is that it has a largeish number of things moving simultaneously.

HINT #2 without waiting

HOWEVER, I wonder whether remaking someone's game in another programming language constitutes enough to
be worth an 'A' level, and whether it might not be better to do something entirely original.

antn18
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Re: Creating a game

Post by antn18 » Mon Mar 14, 2016 12:59 pm

I'm in the same class as Tom and you have to understand that we received no guidance as to how to start and so its a miracle we have come this far.

We had to plan a game and the tests we carry out but then we were simply told to go out and get started.
The occasional correction did come from our teacher and so i understand everything Tom is wanting.

Leave my mate alone, he is an innocent man

Ant

PS - I don't need a whole game, i need small tasks, sorry Tom

jacque
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Re: Creating a game

Post by jacque » Mon Mar 14, 2016 4:20 pm

The teacher threw you in with little or no instruction? Do you know the basics of the language and syntax at least? Total immersion is okay but one needs at least a pier to jump off from.

You've both come to the right place. But for us to help, Simon was basically right. We need a clear understanding of the task you want to achieve (not the whole game, just the specific piece you're stuck on) and the script you've got for it so far. Then we can help you fix it.

How long do you have to finish the assignment?
Jacqueline Landman Gay | jacque at hyperactivesw dot com
HyperActive Software | http://www.hyperactivesw.com

richmond62
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Re: Creating a game

Post by richmond62 » Mon Mar 14, 2016 7:46 pm

Leave my mate alone, he is an innocent man
I thought so: he comes across almost the same as I did all the time when I was 18, and most of the time
now I'm 54 :P Good intentions coming out all misshapen.

Possibly the first thing you need to do is sit down with a pile of paper, a pencil, and some buttons,

AND work out the functionality of the game so that you can describe it in terms that do NOT have to do with
computer languages [odd as that may seem, after about 28 years of teaching programming, that has always seemed
to me the best way to go . . .
workItOut.jpg
Having done that it is a lot easier for everybody to see WHAT you want to do, and WHAT the difficult bits might be,
and HOW one might approach them.

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