Creating a game
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller
Creating a game
Hi im creating a game for A-level ICT
im basically going to make a carbon copy of this game ( http ://i.imgur. com/JL9Yuwl.gifv )
Im just abit stuck on how to make the time start when i click on the level
Any Help would be greatly appreciated
Tom
im basically going to make a carbon copy of this game ( http ://i.imgur. com/JL9Yuwl.gifv )
Im just abit stuck on how to make the time start when i click on the level
Any Help would be greatly appreciated
Tom
Re: Creating a game
basically ill paypal some £5 if they can create it on livecode 7.11
-
- VIP Livecode Opensource Backer
- Posts: 3901
- Joined: Sat Mar 24, 2007 2:54 am
- Location: Palo Alto
Re: Creating a game
DANG!
Then why
Are you going for your MBA?
In an afternoon you could learn enough about liveCode to do it all yourself.
Tell you what... put 5 quid in my paypal account and I'll teach you about business.
Really???Hi im creating a game for A-level ICT
Then why
You aren't actually creating a game but trying to buy it!basically ill paypal some £5 if they can create it on livecode 7.11
Are you going for your MBA?
In an afternoon you could learn enough about liveCode to do it all yourself.
Tell you what... put 5 quid in my paypal account and I'll teach you about business.
I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!
Re: Creating a game
Most silly request over here like ever..
500 pounds then we're talking xD
500 pounds then we're talking xD
Re: Creating a game
While this is a silly request, I don't think Tom is trying to buy the game to cheat on his assignment
It seems more like asking for instruction on how to make this in LCTomR475 wrote:Im just abit stuck on how to make the time start when i click on the level
Re: Creating a game
correct SparkOut
i need to kind of replica this game by using livecode but make it more simple
if anyone is willing to help drop me a email tom.123123@live. co. uk
(I know mighty Klaus is lurking)
Tom
i need to kind of replica this game by using livecode but make it more simple
if anyone is willing to help drop me a email tom.123123@live. co. uk
(I know mighty Klaus is lurking)
Tom
-
- VIP Livecode Opensource Backer
- Posts: 3901
- Joined: Sat Mar 24, 2007 2:54 am
- Location: Palo Alto
Re: Creating a game
Ok TomR475,
As a student here the process is:
1) State the goal
2) Show your work so far
3) Indicate the errors you are seeing
4) State specific questions.
And heck, I'm not a teacher so I probably got some of that wrong.
Would you like to rephrase the question?
Simon
As a student here the process is:
1) State the goal
2) Show your work so far
3) Indicate the errors you are seeing
4) State specific questions.
And heck, I'm not a teacher so I probably got some of that wrong.
errr... time never stops.Im just abit stuck on how to make the time start when i click on the level
Would you like to rephrase the question?
Simon
I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!
-
- Livecode Opensource Backer
- Posts: 9287
- Joined: Fri Feb 19, 2010 10:17 am
- Location: Bulgaria
Re: Creating a game
Let's start at the beginning, AND try to be a bit more forgiving of TomR475's coming across "all wrong".
1. I have just had a look at that "Shape Swipe" game.
2. The first thing I notice is the 'Time Left' indicator at top-dead-centre that is counting-down continuously.
HINT #1 https://sites.google.com/a/pgcps.org/li ... game-loops
3. I see you can choose all sorts of combinations of things.
The first thing I notice about it is that it has a largeish number of things moving simultaneously.
HINT #2 without waiting
HOWEVER, I wonder whether remaking someone's game in another programming language constitutes enough to
be worth an 'A' level, and whether it might not be better to do something entirely original.
1. I have just had a look at that "Shape Swipe" game.
2. The first thing I notice is the 'Time Left' indicator at top-dead-centre that is counting-down continuously.
HINT #1 https://sites.google.com/a/pgcps.org/li ... game-loops
3. I see you can choose all sorts of combinations of things.
The first thing I notice about it is that it has a largeish number of things moving simultaneously.
HINT #2 without waiting
HOWEVER, I wonder whether remaking someone's game in another programming language constitutes enough to
be worth an 'A' level, and whether it might not be better to do something entirely original.
Re: Creating a game
I'm in the same class as Tom and you have to understand that we received no guidance as to how to start and so its a miracle we have come this far.
We had to plan a game and the tests we carry out but then we were simply told to go out and get started.
The occasional correction did come from our teacher and so i understand everything Tom is wanting.
Leave my mate alone, he is an innocent man
Ant
PS - I don't need a whole game, i need small tasks, sorry Tom
We had to plan a game and the tests we carry out but then we were simply told to go out and get started.
The occasional correction did come from our teacher and so i understand everything Tom is wanting.
Leave my mate alone, he is an innocent man
Ant
PS - I don't need a whole game, i need small tasks, sorry Tom
-
- VIP Livecode Opensource Backer
- Posts: 7215
- Joined: Sat Apr 08, 2006 8:31 pm
- Location: Minneapolis MN
- Contact:
Re: Creating a game
The teacher threw you in with little or no instruction? Do you know the basics of the language and syntax at least? Total immersion is okay but one needs at least a pier to jump off from.
You've both come to the right place. But for us to help, Simon was basically right. We need a clear understanding of the task you want to achieve (not the whole game, just the specific piece you're stuck on) and the script you've got for it so far. Then we can help you fix it.
How long do you have to finish the assignment?
You've both come to the right place. But for us to help, Simon was basically right. We need a clear understanding of the task you want to achieve (not the whole game, just the specific piece you're stuck on) and the script you've got for it so far. Then we can help you fix it.
How long do you have to finish the assignment?
Jacqueline Landman Gay | jacque at hyperactivesw dot com
HyperActive Software | http://www.hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
-
- Livecode Opensource Backer
- Posts: 9287
- Joined: Fri Feb 19, 2010 10:17 am
- Location: Bulgaria
Re: Creating a game
I thought so: he comes across almost the same as I did all the time when I was 18, and most of the timeLeave my mate alone, he is an innocent man
now I'm 54 Good intentions coming out all misshapen.
Possibly the first thing you need to do is sit down with a pile of paper, a pencil, and some buttons,
AND work out the functionality of the game so that you can describe it in terms that do NOT have to do with
computer languages [odd as that may seem, after about 28 years of teaching programming, that has always seemed
to me the best way to go . . .
Having done that it is a lot easier for everybody to see WHAT you want to do, and WHAT the difficult bits might be,
and HOW one might approach them.