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True graphics physics and game engine

Posted: Sun Mar 17, 2019 9:56 am
by MadDogDean
Hello all,

Re-working some of my thoughts on development direction to take. The ideas and plans to be developed are graphic heavy games utilizing complex sprite movement/animation and physics.

In the MS world, Xamarin allows cross-platform style development using C#, but their UI is very limited to supporting advanced graphics - they can't. Instead of going all in on developing separate workflows for iOS/Android/macOS/Win/Linux, etc, etc, what is the chance someone is able to build a graphic engine for LC?

A recent discussion with Heather indicated that while possible, it is not something with any priority on the LC roadmap, however if someone else could develop it as an Extension... could be a possibility.

Is there anyone out there that is able to take this on, perhaps do a Kickstarter/pledge system as LC has done for past projects.

Takers??

Cheers

Re: True graphics physics and game engine

Posted: Mon Mar 18, 2019 12:22 pm
by Lagi Pittas
Hi,

Considering the physics engine was part of the 2013 kickstarter campaign it looks like it was put on the backburner.

But here

https://livecode.com/livecode-9-0-gm/

10 Months ago Ali Lloyd in the comments says they have a working version using Chipmunk

https://chipmunk-physics.net/aboutChipmunk.php

Any News Heather, Ali, Kevin .. Mark??.

Regards Lagi

Re: True graphics physics and game engine

Posted: Mon Mar 18, 2019 1:38 pm
by MadDogDean
Thanks for that Lagi,

Actually it was tingling in the back of my brain and I thought I remembered something like this, but then attributed it to the animationEngine released as an Extension for v6

I think though, the chipmunk got hit crossing the road, going to chipmunk-physics.net brings up a timeout error :shock:

Cheers

Re: True graphics physics and game engine

Posted: Mon Mar 18, 2019 1:41 pm
by Lagi Pittas
Nope,

Chipmunk was working when I posted and it's still working here

Lagi