New Script Editor in 8.1.6

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richmond62
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New Script Editor in 8.1.6

Post by richmond62 » Wed Jul 12, 2017 5:27 pm

MP.png
"Horrible" 9 year old whose Mother rang me in despair the other
night because she couldn''t tear him away from the computer
and LC 8.1.4 at midnight.

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Re: New Script Editor in 8.1.6

Post by richmond62 » Wed Jul 12, 2017 5:30 pm

Personally I think it needs tweaking:
mockUp.png

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Re: New Script Editor in 8.1.6

Post by richmond62 » Wed Jul 12, 2017 5:31 pm

15 year old; second year of attending my classes:

Do you like this? Yes, but it's too much.
Too many commands make it confusing.

Other children tended to agree.

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Re: New Script Editor in 8.1.6

Post by Amigatech » Wed Jul 12, 2017 5:36 pm

richmond62 wrote:
MP.png
"Horrible" 9 year old whose Mother rang me in despair the other
night because she couldn''t tear him away from the computer
and LC 8.1.4 at midnight.
This sounds like me and HyperCard in the early years (older than 9).

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Re: New Script Editor in 8.1.6

Post by richmond62 » Wed Jul 12, 2017 6:00 pm

When I think of all the ways 9 year old children CAN be horrible,
that kid is like a light shining in the darkness :D

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Re: New Script Editor in 8.1.6

Post by livecodeali » Wed Jul 12, 2017 10:42 pm

What are your criteria for dividing up the handlers with the purple lines Richmond? Sort of thematic?

One thing that may be useful is to have 'tiers' of default handlers - the way the feature is implemented, it checks to see if a default handler has been explicitly provided in a certain location (https://github.com/livecode/livecode-id ... lt_scripts) - in theory we could provide explicit default scripts for the most 'popular' handlers for a given object type there, and create a three-pronged preference in the SE (show default handlers: all/most popular/none).

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Re: New Script Editor in 8.1.6

Post by richmond62 » Thu Jul 13, 2017 7:43 am

Sort of thematic?
The emphasis should be on "sort of" . . .

I notice, now, that I have got 'mouseDown' twice, so that should give you some idea of what was going on:

I was tired at the end of a day teaching and tried to give an impression of my thoughts from what the kids said and what I thought that day.

I would think that the criterion should be:

1. Thematic, or

2. Frequency of use.

Of course both of the above are highly subjective.

In a perfect world (ha, ha) there would be a way for users to group the items they needed into sections.

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Re: New Script Editor in 8.1.6

Post by richmond62 » Tue Jul 18, 2017 6:49 pm

C&C.png
RC-1 on the left, RC-2 on the right.
BUTTON scriptEditor

Well, let's see:

1. The list has got longer

2. Some new items, some items dropped.
drag.jpg
drag.jpg (8.68 KiB) Viewed 2256 times
Um . . . a lot of drags.

3. NO categorisation or division into sections.

4. Change from black to grey (or, possibly, gray).

Doesn't "do it for me, baby", Yet.

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Re: New Script Editor in 8.1.6

Post by richmond62 » Tue Jul 18, 2017 7:10 pm

mockUp.png
I haven't filled in everything; but you should get the idea.

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Re: New Script Editor in 8.1.6

Post by richmond62 » Tue Jul 18, 2017 7:31 pm

Hemulen.jpg
With apologies to Tove Jansson, Kevin Miller and Mark Waddingham.

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Re: New Script Editor in 8.1.6

Post by MaxV » Wed Aug 09, 2017 11:46 am

richmond62 is on the right way.
I'd just separate the what is in the code with what is possible to add. So I'd prefer all possible messages/commands on a dropdown button and leave the left panel as in livecode 7.
All those rows on the left panel are only very confusing.
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Re: New Script Editor in 8.1.6

Post by SparkOut » Thu Aug 10, 2017 1:45 pm

I agree with MaxV. A dropdown to select default handler entry would be my preference, leaving the left pane uncluttered, and only showing the handlers already assigned to the current script tab.

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Re: New Script Editor in 8.1.6

Post by Mikey » Thu Aug 10, 2017 2:12 pm

Even better would be macros with autofill/clairvoyance. Hands stay on KB.

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Re: New Script Editor in 8.1.6

Post by sphere » Tue Aug 22, 2017 9:11 pm

Silly me....
i thought it was just there in the rc releases and it was not supposed to be shown at all....
But it's still there, did not tried it at all yet.
Let's see what it does.
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