Please return the Graphic effects Palette.

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richmond62
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Please return the Graphic effects Palette.

Post by richmond62 » Fri Dec 30, 2016 3:47 pm

The post-LiveCode 7 properties palette for Graphic effects has a two-stage palette system
to get the effects one wants: this seems just unnecessarily clunky compared with the
palette for LiveCode &:
LC7.png
LC89.png
I don't know who made that judgement call . . . .

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Re: Please return the Graphic effects Palette.

Post by dunbarx » Fri Dec 30, 2016 6:16 pm

Richmond.

Clunky palette layout and graphics in v8/9? As a departure from gorgeous elegant earlier tools?

How could you think such a thing?

Craig

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Re: Please return the Graphic effects Palette.

Post by richmond62 » Fri Dec 30, 2016 6:26 pm

How could you think such a thing?
Because "Retro Chic" are my middle names.

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Re: Please return the Graphic effects Palette.

Post by jacque » Sat Dec 31, 2016 7:08 pm

I'm not keen on them either but there's a reason they look as they do. In order to support the new widgets, the inspector has to be created and drawn dynamically. This gives us the cool ability to add any widget to our tool palette and have it appear automagically in the property inspector.

To accomplish this, the PI had to be rewritten with LCB. Some things are harder to do in this emerging language. I once asked Panos to please put the color and pattern fill boxes horizontally rather than stacked under each other and he said it was hard to do that in LCB right now. I imagine something similar may be forcing the separate windows for the effects editor.

The same applies to the complaints about the toolbar icons. They use the SVG widget which for now only supports a single color.
Jacqueline Landman Gay | jacque at hyperactivesw dot com
HyperActive Software | http://www.hyperactivesw.com

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Re: Please return the Graphic effects Palette.

Post by richmond62 » Sat Dec 31, 2016 7:26 pm

there's a reason they look as they do
I hope so, and I hope that's not a specious justification.

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Re: Please return the Graphic effects Palette.

Post by jacque » Sat Dec 31, 2016 7:51 pm

It's just a reason. LCB is still in its infancy.
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Re: Please return the Graphic effects Palette.

Post by richmond62 » Sat Dec 31, 2016 8:14 pm

It's a pity that the introduction of LCB has to come at
the cost of certain interface losses: especially for those
of us who find it hard to envisage ever using LCB.

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Re: Please return the Graphic effects Palette.

Post by jacque » Sat Dec 31, 2016 8:56 pm

You are already using LCB. Every time you place an SVG graphic on a card, you've used it. All the new widgets in the tools palette use it. You don't have to be an author to appreciate the possibilities.

Have you seen how adding a new widget to your arsenal automatically includes it in the dictionary? That's LCB too.
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Re: Please return the Graphic effects Palette.

Post by richmond62 » Sun Jan 01, 2017 10:13 am

Every time you place an SVG graphic on a card
Oddly enough I never use SVG images, mainly because of the extremely awkward way of doing things:
I import PNG, JPG and GIF images "the old way".

I have only "used" widgets insofar as plonking them on a stack to see what value they may have.

So far, I can see no possible way I would use these things: having said that though, we shall see
what the future brings.

I find that if I need an image at varying sizes the easiest way is to resize the base image using a dedicated Vector Graphics handling
package [I use Inkscape, both on Linux and on Mac: https://inkscape.org/en/], saving it a the sizes I require in the PNG format, and
then importing them into LiveCode.

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Re: Please return the Graphic effects Palette.

Post by Batninja » Thu Jan 05, 2017 1:17 am

I love the SVG widgets!

I use Affinity Designer on the Mac to edit them and then save as SVG and open in Chrome to inspect and get the vectors. I used SVG's for all the button graphics and even my company logo in my app "Screen Ratio" on the IOS app store.

I like the way I can design on an iPhone 5 sized card and the automatically scale right up to iPhone 7+ with no code changes or messing around with @2x and @3x images.

Roger

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