GPU Rendering for Android

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SteveTX
Posts: 170
Joined: Sun Jan 17, 2010 9:00 pm

GPU Rendering for Android

Post by SteveTX » Tue Jul 16, 2013 8:59 am

It is rumored that Google's next android release, key lime pie, will be GPU optimized like iOS. This creates an opportunity for runrev to provide accelerated performance under Android. Will we be seeing any engine optimizations since the native OS will expose acceleration?

SteveTX
Posts: 170
Joined: Sun Jan 17, 2010 9:00 pm

Re: GPU Rendering for Android

Post by SteveTX » Wed Jul 24, 2013 8:58 pm

It has come to pass. Android 4.3 has been announced with OpenGL ES 3.0. When should we expect OpenGL support for android rev engine?

http://arstechnica.com/gadgets/2013/07/ ... an-update/

SteveTX
Posts: 170
Joined: Sun Jan 17, 2010 9:00 pm

Re: GPU Rendering for Android

Post by SteveTX » Mon Nov 11, 2013 6:16 am

This is still needed sorely. You've got the OpenGL framework for android and ARM cores (ios / android / etc) have NEON vector engine for accelerating graphics as well.

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