Curious Case of the Invisible Native iOS Text Fields

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dickey
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Curious Case of the Invisible Native iOS Text Fields

Post by dickey » Sun Jan 08, 2012 11:46 pm

Hello Forum,

Background: iPad app, single stack, two cards (one for settings, another for game UI and logic), latest versions of all software components.

1. in the IDE:

When I navigate from the 'settings' card to the 'game' card, the two MobGUI native iOS text fields are visible [expected].

2. in the simulator and on the device:

When I navigate from the 'settings' card to the 'game' card (for the first time), the two MobGUI native iOS text fields are invisible [unexpected].
If I subsequently navigate back to the 'settings' card, then back to the 'game' card, the controls are visible [expected], and remain visible for the remain of the game session [expected].

I was wondering what may cause this? Is there a step I have missed?

BTW, I am really enjoying MobGUI, and have beside a few very minor niggles completed a game in under a weekend (surprised and very happy).

Any assistance greatly appreciated.

Kind regards, Andrew

dickey
VIP Livecode Opensource Backer
VIP Livecode Opensource Backer
Posts: 114
Joined: Wed Apr 08, 2009 11:54 pm
Location: Shellharbour, Australia

Re: Curious Case of the Invisible Native iOS Text Fields

Post by dickey » Wed Jan 11, 2012 12:28 pm

Partially solved...

The curious case of the invisible iosUITextFields has been partially solved by running MobGUI recovery which fixed the visibility issue.

Whether the fault of some corruption or not handled by the MobGUI recovery is the fact that once recovered there were no entries for the fields in the gInputA global.

I have raised a support ticket with MobGUI so all is well for now.

Kind regards, Andrew

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