Hello Again,
A newbie user question here:
Other IDEs and Frameworks that I've used automatically create User Interfaces that match the device. That is iOS looks like a natively created app when run on the device. Android, when run on the device, looks like a natively created app that uses material design. How does LC approach the native UI looks of a device?
My test runs don't look native when on the device. I'm probably asking something that is addressed somewhere on the website, but I can't find it.
Thanks again. This forum is what keeps me coming back.
-Rachel
How to create the Android Material Design UI Look?
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
-
- Posts: 128
- Joined: Thu Jun 30, 2016 3:08 am
How to create the Android Material Design UI Look?
May I never be cured of my curiosity!
-
- Posts: 746
- Joined: Sun Feb 04, 2007 11:01 pm
- Location: McKenna, WA
Re: How to create the Android Material Design UI Look?
Hi Rachel,
I think you're talking about native input controls. Look up mobileControlCreate in the dictionary.
Here's an example of how I handle xplatform input controls.
This one is more generic:
I think you're talking about native input controls. Look up mobileControlCreate in the dictionary.
Here's an example of how I handle xplatform input controls.
This one is more generic:
Tom
MacBook Pro OS Mojave 10.14
MacBook Pro OS Mojave 10.14
-
- Posts: 128
- Joined: Thu Jun 30, 2016 3:08 am
Re: How to create the Android Material Design UI Look?
Thanks Tom,
I appreciate the examples. I'm enjoying LC, but scratching my head over a lot of things.
-Rachel
I appreciate the examples. I'm enjoying LC, but scratching my head over a lot of things.
-Rachel
May I never be cured of my curiosity!
-
- Posts: 746
- Joined: Sun Feb 04, 2007 11:01 pm
- Location: McKenna, WA
Re: How to create the Android Material Design UI Look?
There is a learning curve. Happy to answer questions and help as much as possible.
Tom
MacBook Pro OS Mojave 10.14
MacBook Pro OS Mojave 10.14