iOS 10 and Screen Scaling
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iOS 10 and Screen Scaling
A user of one of my IOS apps recently complained about the screen being reduced in size and pushed off to the lower left of the screen, taking up approximately 1/4-the of the screen real estate. This was on the public beta version 10.0 on August 26. The same problem was reported a month ago by another user here: http://forums.livecode.com/viewtopic.php?f=49&t=27532. Is this going to be a problem once version 10 becomes the stable version?
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Re: iOS 10 and Screen Scaling
Richard Gaskin
LiveCode development, training, and consulting services: Fourth World Systems
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LiveCode development, training, and consulting services: Fourth World Systems
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Re: iOS 10 and Screen Scaling
Unfortunately the bug exists in stable iOS 10... Bad for my apps in Appstore...
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Re: iOS 10 and Screen Scaling
Bug report number?
Re: iOS 10 and Screen Scaling
The Problem is solved in LC 8.1.
Recompile with 8.1 and scaling will be ok. Seems to has something to do with accelerated rendering.
Only "problem": My App is now double size of MB after compiling with 8.1 as it was with 6.7
(Bug 18327)
Recompile with 8.1 and scaling will be ok. Seems to has something to do with accelerated rendering.
Only "problem": My App is now double size of MB after compiling with 8.1 as it was with 6.7
(Bug 18327)
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Re: iOS 10 and Screen Scaling
Thanks. Good to see that was fixed. It looks like Apple's also fixing issues on their side, so iOS 10 is shaping up to be a nice upgrade:drkosta wrote:The Problem is solved in LC 8.1.
Recompile with 8.1 and scaling will be ok. Seems to has something to do with accelerated rendering.
Only "problem": My App is now double size of MB after compiling with 8.1 as it was with 6.7
(Bug 18327)
http://www.express.co.uk/life-style/sci ... the-issues
What is the current size of your app under v8, and what was its size under the years-older 6.7?
Richard Gaskin
LiveCode development, training, and consulting services: Fourth World Systems
LiveCode Group on Facebook
LiveCode Group on LinkedIn
LiveCode development, training, and consulting services: Fourth World Systems
LiveCode Group on Facebook
LiveCode Group on LinkedIn
Re: iOS 10 and Screen Scaling
24 MB vs. 12 MBFourthWorld wrote:Thanks. Good to see that was fixed. It looks like Apple's also fixing issues on their side, so iOS 10 is shaping up to be a nice upgrade:drkosta wrote:The Problem is solved in LC 8.1.
Recompile with 8.1 and scaling will be ok. Seems to has something to do with accelerated rendering.
Only "problem": My App is now double size of MB after compiling with 8.1 as it was with 6.7
(Bug 18327)
http://www.express.co.uk/life-style/sci ... the-issues
What is the current size of your app under v8, and what was its size under the years-older 6.7?
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- Joined: Sat Apr 08, 2006 7:05 am
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Re: iOS 10 and Screen Scaling
Thanks. Interesting that it's almost exactly the average size of iOS apps (23 MB):
http://www.slashgear.com/ios-app-size-a ... -17252428/
One upside with LC vs some other apps is that much of that size is an engine that contains support for a wide range of features beyond what your app currently offers. So as you add more features in new versions your app will likely increase only a few k each time, since most of your app is already written for you in the LC engine.
http://www.slashgear.com/ios-app-size-a ... -17252428/
One upside with LC vs some other apps is that much of that size is an engine that contains support for a wide range of features beyond what your app currently offers. So as you add more features in new versions your app will likely increase only a few k each time, since most of your app is already written for you in the LC engine.
Richard Gaskin
LiveCode development, training, and consulting services: Fourth World Systems
LiveCode Group on Facebook
LiveCode Group on LinkedIn
LiveCode development, training, and consulting services: Fourth World Systems
LiveCode Group on Facebook
LiveCode Group on LinkedIn