iOS 10 and Screen Scaling

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physicsclassroom
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iOS 10 and Screen Scaling

Post by physicsclassroom » Mon Aug 29, 2016 2:59 am

A user of one of my IOS apps recently complained about the screen being reduced in size and pushed off to the lower left of the screen, taking up approximately 1/4-the of the screen real estate. This was on the public beta version 10.0 on August 26. The same problem was reported a month ago by another user here: http://forums.livecode.com/viewtopic.php?f=49&t=27532. Is this going to be a problem once version 10 becomes the stable version?

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Re: iOS 10 and Screen Scaling

Post by FourthWorld » Mon Aug 29, 2016 4:34 am

Richard Gaskin
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Re: iOS 10 and Screen Scaling

Post by drkosta » Wed Sep 14, 2016 11:49 am

Unfortunately the bug exists in stable iOS 10... Bad for my apps in Appstore...

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Re: iOS 10 and Screen Scaling

Post by FourthWorld » Wed Sep 14, 2016 12:18 pm

Bug report number?

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Re: iOS 10 and Screen Scaling

Post by drkosta » Wed Sep 14, 2016 1:17 pm

The Problem is solved in LC 8.1.

Recompile with 8.1 and scaling will be ok. Seems to has something to do with accelerated rendering.

Only "problem": My App is now double size of MB after compiling with 8.1 as it was with 6.7

(Bug 18327)

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Re: iOS 10 and Screen Scaling

Post by FourthWorld » Wed Sep 14, 2016 3:32 pm

drkosta wrote:The Problem is solved in LC 8.1.

Recompile with 8.1 and scaling will be ok. Seems to has something to do with accelerated rendering.

Only "problem": My App is now double size of MB after compiling with 8.1 as it was with 6.7

(Bug 18327)
Thanks. Good to see that was fixed. It looks like Apple's also fixing issues on their side, so iOS 10 is shaping up to be a nice upgrade:
http://www.express.co.uk/life-style/sci ... the-issues

What is the current size of your app under v8, and what was its size under the years-older 6.7?
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drkosta
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Re: iOS 10 and Screen Scaling

Post by drkosta » Wed Sep 14, 2016 4:01 pm

FourthWorld wrote:
drkosta wrote:The Problem is solved in LC 8.1.

Recompile with 8.1 and scaling will be ok. Seems to has something to do with accelerated rendering.

Only "problem": My App is now double size of MB after compiling with 8.1 as it was with 6.7

(Bug 18327)
Thanks. Good to see that was fixed. It looks like Apple's also fixing issues on their side, so iOS 10 is shaping up to be a nice upgrade:
http://www.express.co.uk/life-style/sci ... the-issues

What is the current size of your app under v8, and what was its size under the years-older 6.7?
24 MB vs. 12 MB

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Re: iOS 10 and Screen Scaling

Post by FourthWorld » Wed Sep 14, 2016 8:25 pm

Thanks. Interesting that it's almost exactly the average size of iOS apps (23 MB):
http://www.slashgear.com/ios-app-size-a ... -17252428/

One upside with LC vs some other apps is that much of that size is an engine that contains support for a wide range of features beyond what your app currently offers. So as you add more features in new versions your app will likely increase only a few k each time, since most of your app is already written for you in the LC engine.
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