Kind of sad to see...

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bogs
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Kind of sad to see...

Post by bogs » Fri Apr 06, 2018 4:28 pm

...but apparently http://www.livecodegamedeveloper.com/index.html, has expired :(
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FourthWorld
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Re: Kind of sad to see...

Post by FourthWorld » Fri Apr 06, 2018 5:12 pm

The timing couldn't be more unfortunate, with LC's current measurable growth.

Was that one of Scott McDonald's sites? Whoever it is, I wonder if the content had been migrated elsewhere.

If not I would be happy to provide hosting for it at LiveCodeJournal.com.
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richmond62
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Re: Kind of sad to see...

Post by richmond62 » Fri Apr 06, 2018 7:22 pm

That is sad as I have been directing boys and girls who can't work out that programming
can be of any use other than to make games over there.

That was turning them onto LiveCode . . .

, , , then sadistic Richmond, in class, was getting them to do other things 8)

bogs
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Re: Kind of sad to see...

Post by bogs » Fri Apr 06, 2018 10:23 pm

I am going to miss it, it was a pretty comprehensive and thorough way to go about explaining how to wring a lot of performance in the areas it covered. I had originally picked up the link from this page.

Can't remember who authored the site, hopefully someone knows and can contact them.
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PaulDaMacMan
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Re: Kind of sad to see...

Post by PaulDaMacMan » Mon Apr 09, 2018 7:30 pm

The WayBack Machine last scanned it in July 2017, archive.org copy here:
https://web.archive.org/web/20170702091 ... -tetris.lc

PaulDaMacMan
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Re: Kind of sad to see...

Post by PaulDaMacMan » Mon Apr 09, 2018 8:49 pm

I've actually been think a lot on how to go about doing a 2D fighter engine in the vein of M.U.G.E.N in LiveCode 9 to produce games in the style of 16bit fighters like Super Street Fighter, but with vectors (SVG) rendered characters and maybe background art loaded into memory in Global Arrays for fast access. The new SVG Rendering into image boxes this way seems quite fast to me. I did some benchmark testing with a deck of SVG Playing cards including some fairly complex face cards (on different CPUs/GPUs, which of course effects render speeds), reducing complexity can shave off a few microseconds here and there.
There's probably never been a better time to try it. Maybe someone will wrap a nice JoyStick lib in LCB!

bogs
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Re: Kind of sad to see...

Post by bogs » Mon Apr 09, 2018 10:34 pm

Thanks PaulDaMacMan, that is indeed the site.
FourthWorld wrote:
Fri Apr 06, 2018 5:12 pm
Was that one of Scott McDonald's sites?
Indeed it is/was. Hope you can get in touch with him, that site really is good for a lot of information that is hard to dig out piece meal.
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