Since I've installer LV 9.6 final, when I compile my app on the simulator or on a real device, it is smaller than usual.
Here an exemple, with a new stack, at same pixel size, which represent the real size (320x568) and at right the size my app on the ios screen (a border represent the real size).
The first value is the screenrect, the second the rect of the stack and the third the rect of the cd.
Why the screenrect is different with my app ?!
I checked if some graphics, buttons, groups,... was outside the app rect, but nothing is outside.
Any ideas ? Thanks !
Note the script for the two stack is only :
Code: Select all
on preopenstack
set the fullscreenmode of this stack to "showAll" //(edited)
end preopenstack