iOS11 and 32b apps

Getting into LiveCode for iOS? Ask your questions here.

Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller

Post Reply
JosepM
VIP Livecode Opensource Backer
VIP Livecode Opensource Backer
Posts: 344
Joined: Tue Jul 20, 2010 12:40 pm

iOS11 and 32b apps

Post by JosepM » Tue Aug 29, 2017 12:09 pm

Hi,

I would like know what is the minimum Livecode version to compile as 64b ready for iOS11.
I have an old app made on LC6 that need be compiled.

Thanks in advance,
Josep M

LiveCode_Panos
Livecode Staff Member
Livecode Staff Member
Posts: 818
Joined: Fri Feb 06, 2015 4:03 pm

Re: iOS11 and 32b apps

Post by LiveCode_Panos » Wed Aug 30, 2017 9:01 pm

Hi Josep,

Support for 64bit iOS apps was first added in LiveCode 6.7.2.

You can verify that your standalone includes a 64bit slice using the "file" command. Just type the following in a terminal:

Code: Select all

file /path/to/myApp.app/Contents/myApp
If you get something like:

Code: Select all

panoss-MBP:~ panos$ file /Users/panos/Desktop/myApp1/myApp.app/myApp 
/Users/panos/Desktop/myApp1/myApp.app/myApp: Mach-O universal binary with 2 architectures: [arm_v7: Mach-O executable arm_v7] [arm64]
/Users/panos/Desktop/myApp1/myApp.app/myApp (for architecture armv7):	Mach-O executable arm_v7
/Users/panos/Desktop/myApp1/myApp.app/myApp (for architecture arm64):	Mach-O 64-bit executable arm64
panoss-MBP:~ panos$ 
then it means your iOS standalone does support 64bit.

Best,
Panos
--

Post Reply

Return to “iOS Deployment”