Hi everyone
I know the iOS standalone build option to allow background audio is still described as experimental. I have had it working before, though, but not now -- at least, not when deploying to a physical device. The background audio works fine in the simulator (i.e. audio still plays when the "Home" button (shift-cmd-H) is invoked) but all audio stops when pressing Home when deployed on a physical device (iPhone 6s).
LC Indy 7.1.4; app build for iOS 9.2 or later
Is anyone else experiencing this?
Thanks!
Background audio build option not working properly?
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
-
- Posts: 14
- Joined: Sat Nov 12, 2011 4:53 pm
-
- Posts: 14
- Joined: Sat Nov 12, 2011 4:53 pm
Re: Background audio build option not working properly?
Okay, so it sounds like no one else has experienced this, which is a bit odd, but I'll raise a bug report anyway.
Before I do, can anyone tell me the protocol for raising a bug report for a feature described as experimental? Can I expect any more than the reply "there's a reason it's called experimental"?
Before I do, can anyone tell me the protocol for raising a bug report for a feature described as experimental? Can I expect any more than the reply "there's a reason it's called experimental"?
-
- Posts: 15
- Joined: Tue Apr 04, 2017 8:02 am
Re: Background audio build option not working properly?
I'm not sure what the proper decorum is for cross-posting in this forum, but I just answered a similar question here:
http://forums.livecode.com/viewtopic.ph ... 20#p154120
http://forums.livecode.com/viewtopic.ph ... 20#p154120