Background audio build option not working properly?
Posted: Sun May 22, 2016 5:52 pm
Hi everyone
I know the iOS standalone build option to allow background audio is still described as experimental. I have had it working before, though, but not now -- at least, not when deploying to a physical device. The background audio works fine in the simulator (i.e. audio still plays when the "Home" button (shift-cmd-H) is invoked) but all audio stops when pressing Home when deployed on a physical device (iPhone 6s).
LC Indy 7.1.4; app build for iOS 9.2 or later
Is anyone else experiencing this?
Thanks!
I know the iOS standalone build option to allow background audio is still described as experimental. I have had it working before, though, but not now -- at least, not when deploying to a physical device. The background audio works fine in the simulator (i.e. audio still plays when the "Home" button (shift-cmd-H) is invoked) but all audio stops when pressing Home when deployed on a physical device (iPhone 6s).
LC Indy 7.1.4; app build for iOS 9.2 or later
Is anyone else experiencing this?
Thanks!