Hi
I D/l and installed the Live code Community edition. I have Xcode 4.6.2 [latest] and iOS SDK 6.1 installed on OSX Lion.
I do not want to install another older version of the SDK so how can I use Live code without installing an older version of Xcode?
The Apple site lists the downloads where the 5.1 SDK exists as Xcode 4.3.3 but that is an older version.
Any ideas of whether I can use my current 6.1 SDK with Live code or how to download and install the 5.1 without screwing with my current xcode 4.6.2.
Thanks
Bernbout
Lice code requires 5.1 SDK, I have SDK 6
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Re: Lice code requires 5.1 SDK, I have SDK 6
Hi Bernbout,
Even though Trevor DeVore compiled this for those wanting to contribute to the engine development, the steps should also work for adding older iPhone SDKs to your Xcode environment: http://trevordevore.clarify-it.com/d/j9fxqj
HTH,
Jan Schenkel.
Even though Trevor DeVore compiled this for those wanting to contribute to the engine development, the steps should also work for adding older iPhone SDKs to your Xcode environment: http://trevordevore.clarify-it.com/d/j9fxqj
HTH,
Jan Schenkel.
Quartam Reports & PDF Library for LiveCode
www.quartam.com
www.quartam.com
Re: Lice code requires 5.1 SDK, I have SDK 6
@Jan Schenkel
Thanks for your prompt reply.
Reading thru that post I assume I first need to d/l the 3.2.6 and then the script?
Anyway, searching on Google showed me how to copy the 5.1 SDK into the correct folders and now I get a GREEN box so Live code recognises my 5.1 SDK.
On the page of the link you pointed me to I read this about 2/3 way down
"Open engine.xcodeproj
Now open the engine.xcodeproj project that is distributed with the LiveCode source code."
Q1. Where exactly do I get this engine.xcodeproj and source code and is it actually available to download?
Q2. Why can I NOT generate a xcode project and compile it myself? Is there any way to do this with Live code? I am able to Test the project on my simulator.
Is there such a possibility of an xcode project generation available?
Thanks
Bernbout
Thanks for your prompt reply.
Reading thru that post I assume I first need to d/l the 3.2.6 and then the script?
Anyway, searching on Google showed me how to copy the 5.1 SDK into the correct folders and now I get a GREEN box so Live code recognises my 5.1 SDK.
On the page of the link you pointed me to I read this about 2/3 way down
"Open engine.xcodeproj
Now open the engine.xcodeproj project that is distributed with the LiveCode source code."
Q1. Where exactly do I get this engine.xcodeproj and source code and is it actually available to download?
Q2. Why can I NOT generate a xcode project and compile it myself? Is there any way to do this with Live code? I am able to Test the project on my simulator.
Is there such a possibility of an xcode project generation available?
Thanks
Bernbout
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- VIP Livecode Opensource Backer
- Posts: 977
- Joined: Sat Apr 08, 2006 7:47 am
- Location: Aalst, Belgium
- Contact:
Re: Lice code requires 5.1 SDK, I have SDK 6
Ah, oops, that manual goes beyond adding older SDKs to Xcode, straight into the realm of building your own version of LiveCode Community.
In your case, you don't have to go beyond the 'Now cleanup' section.
I'm not an expert on iOS deployment, but LiveCode won't generate Xcode projects; rather, it links its runtime with your stacks and externals, and delivers a complete package.
You may be interested in this lesson (if you haven't read it already): http://lessons.runrev.com/s/lessons/m/2 ... on-for-ios
Jan Schenkel.
In your case, you don't have to go beyond the 'Now cleanup' section.
I'm not an expert on iOS deployment, but LiveCode won't generate Xcode projects; rather, it links its runtime with your stacks and externals, and delivers a complete package.
You may be interested in this lesson (if you haven't read it already): http://lessons.runrev.com/s/lessons/m/2 ... on-for-ios
Jan Schenkel.
Quartam Reports & PDF Library for LiveCode
www.quartam.com
www.quartam.com