steveuba wrote:...not a single word, or mention of the status of "Infinite LiveCode", anywhere ?
“We will deliver the project within a three month window on successful completion of the campaign.
If we can fund this now we’ll have this with you in the summer of this year, 2016, as opposed to summer 2017.”
. Could this be the funds from the"SHAMEFUL"
was diverted to building out this LC for FM?"Feature Exchange"
. Come to think of it, some of the features being baked into LC for FM are items not properly working in LC, yet it automagically works in LC for FM? with detailed explanations as to how to implement it? ....hhhmmmmmmm."LC for FM"
jameshale wrote:I have been informed that providing a progress report will take the team away from the work.
I am sorry, but that really is B.S.
Much of LC Builder's support for C interfaces, such as one would use in macOS, Linux, and iOS are in pretty good shape. It would be useful to know what areas you've had difficulty with on those platforms so I can get into more specifics with him next time.
Android, however, being Java-based, is a very different matter. That will require a bit of refactoring some of the LCB internals and the good news is that it dovetails nicely with work needed to deliver the 64-bit-compatible LC engine for Windows as well.
However, that Win-64 work is dependent on updating their tool chain, and that requires revision to their build system to migrate from the VMs they've been usings to physical machines for those portions of the automated build system.
Peter's working on the build system now, and when that's done they'll be able to get back to the factoring work for Win-64, which will in turn enable them to get back to the Java interfaces for LC Builder.
All that seems like quite a chain of tasks, and it is. But the upside here is that all of it aimed for v9. Don't expect the Win-64 or Java LCB interfaces in the next v9 DP coming up next week or the week after, but hopefully not much father down the road than that.
As a side note, if you're running Windows Peter tells me some of these changes will also include updates to their Skia engine, which may bring at least a modest performance improvement for rendering tasks on most platforms, and may be quite an improvement in more recent versions of Windows.
While the team is doing their work, there's one way we can help: use v9 as much as possible in your daily work.
When you see older bugs and enhancement requests fixed, mark them so if they haven't been already.
And when you see new issues, please report them with a recipe so they can work on them ASAP.
I've been using v9 daily and am quite happy with it. I hope your experience goes as smoothly.
Keep me posted if I can be of further help. My current schedule has required my volunteer activities with the LiveCode and Ubuntu projects to take a bit of a back seat, but as time permits I'm happy to help where I can.
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