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question about AR VR platform/source

Posted: Mon Aug 29, 2022 1:51 pm
by Klaus Sievers
I would like to create an app. Could you recommend an app developer or worker and is there any profit in outsourcing with a company from Ukraine or India? And could you list the parameters to be guided :?:
I have found several companies but still doubt.

Regards,
Klaus

Re: question about AR VR platform/source

Posted: Mon Aug 29, 2022 2:43 pm
by FourthWorld
What are you looking to build?

Re: question about AR VR platform/source

Posted: Tue Aug 30, 2022 3:25 pm
by Klaus Sievers
Hi, thanks for reply. I would like to build a vr game, donno about niche yet

Re: question about AR VR platform/source

Posted: Tue Aug 30, 2022 4:18 pm
by richmond62
2 points:

1. Why are you looking for a developer to do your work in LiveCode?

2. I can't say anything about India, but as Ukrainians inwith Ukraine are preoccupied by more pressing matters.

2.1. I teach the children of 3 high-level programmers currently in self-imposed exile in Bulgaria who have all categorically stated that the have never heard of LiveCode.

Re: question about AR VR platform/source

Posted: Tue Aug 30, 2022 6:10 pm
by FourthWorld
Klaus Sievers wrote:
Tue Aug 30, 2022 3:25 pm
Hi, thanks for reply. I would like to build a vr game, donno about niche yet
What drew you to LiveCode for VR specifically?

It's a great tool for a great many things, but 3D is not among its core strengths.

Re: question about AR VR platform/source

Posted: Thu Sep 01, 2022 11:06 am
by Klaus Sievers
Hi there,
Thanks for your answers.
I just try to find reply on different sources including Livecode.
yes, I am keen on 3d, vr, ar techs and planning to develop in this directions. I think, that many people consider these techs promising :idea:

Re: question about AR VR platform/source

Posted: Thu Sep 01, 2022 12:02 pm
by richmond62
I think, that many people consider these techs promising
Really?

As far as I understand those areas have been in use for at least 25 years.

Re: question about AR VR platform/source

Posted: Thu Sep 01, 2022 4:50 pm
by FourthWorld
richmond62 wrote:
Thu Sep 01, 2022 12:02 pm
I think, that many people consider these techs promising
Really?

As far as I understand those areas have been in use for at least 25 years.
The internet itself is just getting started, the computing revolution barely begun.

I don't know if you read much tech news, but nothing is slowing down in AR and VR. Just ramping up.

Re: question about AR VR platform/source

Posted: Thu Sep 01, 2022 4:54 pm
by stam
LiveCode is not the right answer for this, at least not yet - while you can sort of fake it or get some 'proper' 3D scenes set up via webGL it's really not a 3D platform.

You may want to look into Unreal Engine or Unity - both are very capable have free tiers and certainly reasonable price points for paid services like support/training. The complexity however is orders of magnitude greater than LiveCode - but that is what is required for this.

Always use the right tool for the job ;)

Re: question about AR VR platform/source

Posted: Thu Oct 06, 2022 8:19 am
by Xero
What Stam said.
I use Livecode for "simple" computing-type programs, all in 2D. When I say simple, I mean everything from manipulating the individual pixel data of images through to displaying he motion of the human spine on a vertebra-by-vertebra level. Simple enough to program in Livecode because it's really powerful and easy to access.
I am also doing VR/AR stuff, but all with Unity and Vuforia (for AR). The inbuilt engines for AR and VR are not great in Unity- admittedly full of bugs. However, with Unity, Vuforia and an hour on Youtube, you can create a workable VR section of an app without any knowledge of C#.
The biggest thing to bear in mind with AR/VR that I have found is a lot has already been done, and if you're going to do something remarkable with it... you need a great idea that pivots on the technology, taking it somewhere it hasn't gone before. Otherwise, you're just being a little fish in a big pond.
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