Hi Mike,
in theory it already works on android. Why in theory? animationEngine is a pure liveCode library, so it depends to 100% on the feature set the liveCode engine on the target platform offers. The desktop and iOs engines are very / quite mature respectively. I have yet to see how this is for the android engine. Thus I do not tag animationEngine to be supporting android yet. However you can surely try if it already works for you. I will wait maybe 1 or 2 more releases of the android engine before I can commit to make it an officially supported one. Regarding web, this is the same story. Currently the browser plugin seems to be in a transitional stage. AE works where the liveCode plugin works. This has been tested and works reliably, however the liveCode plugin does not work correctly in all the new browsers yet. Thus same story as with android.
Hope this helps,
Malte
AE4 Newbie
Create fast, sprite powered games with Animation Engine, co-developed with DerBrill Software!
Moderators: heatherlaine, kevinmiller, robinmiller, malte
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