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send "aeEnterFrame" && "aeChangeAngleCircular" to pcontrol
I've worked around it by adding
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if not exists(pControl) then next repeat
Am I missing something when i close the card while the animation is executing? i think that might be the root of the problem, is there a aeStopGeneral or similar i need to execute on card close?
The card executes aeChangeAngleCircular the long ID of grc .... in a handler titled "playEffect"
The closeCard handler is
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repeat for each line q in the pendingMessages
if item 3 of q is "playEffect" then
cancel item 1 of q
end if
end repeat
repeat with j = the number of graphics down to 1
delete graphic j
end repeat
- Mark