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Create fast, sprite powered games with Animation Engine, co-developed with DerBrill Software!

Moderators: heatherlaine, robinmiller, kevinmiller, malte

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Obleo
Posts: 174
Joined: Mon Apr 10, 2006 10:35 pm
Location: Chicago
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upgrade

Post by Obleo » Sat May 13, 2006 11:55 pm

Hello,

simple question. We bought this in March 2006 and we have 1.0.1 I see v1.5
is now available where can I upgrade to the 1.5 version.

Thank you.

malte
Posts: 1098
Joined: Thu Feb 23, 2006 8:34 pm
Location: Ostenfeld germany
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Post by malte » Sun May 14, 2006 12:08 am

Hi,

If you downloaded in march you should already have version 1.5. :-)
You can download the current version here:

http://www.runrev.com/section/revselect/arcadeengine

1.5 is a free update to the 1.x version.

If the Arcadeengine stack you are using has a basically blue layout it is version 1.5. With Arcadeengine in use you can also do put arcadeEngineversion() in the messagebox.

I'll announce further updates here very soon. ;-)

All the best,

Malte

Obleo
Posts: 174
Joined: Mon Apr 10, 2006 10:35 pm
Location: Chicago
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Post by Obleo » Sun May 14, 2006 1:14 am

Thank you, For some reason I do not have that one and today was the first time I had free time to sit down and play with arcade engine since we got it. By the way awesome library.

oh nice!, 1.5 layout I like much better, thanks again. :D

Mark
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Post by Mark » Sun May 14, 2006 8:04 am

Hi Obleo,

Since your signature says you are the head of game development, are you planning to make games with Arcade Engine? If you do, could you release any cool demos? I'd like to see what people do with it.

Best,

Mark
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Obleo
Posts: 174
Joined: Mon Apr 10, 2006 10:35 pm
Location: Chicago
Contact:

Post by Obleo » Sun May 14, 2006 3:58 pm

Mark wrote:Hi Obleo,

Since your signature says you are the head of game development, are you planning to make games with Arcade Engine? If you do, could you release any cool demos? I'd like to see what people do with it.

Best,

Mark
Just began the first Arcade engine project. Spent most of yesterday rolling a lib for controls , score keeping etc. I sure like revolutions speed to write these things is fast and simple to figure out. Which give so much more time to focus on art.

Also a demo should not be a problem. It may be a month or two before we can finish only due to two other projects in another game engine have to be finished first.

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