Billiards, marbles, curling, crokinole with AE?
Posted: Tue Aug 28, 2007 11:59 am
I'm thinking after many years of lurking with Revolution of diving into it and AE assuming that I can (somewhat easily) squeeze the app and AE to do what I'd like. As the post title says, I'm looking to AE to help power 2D games similar in play and physics to classic ones like billiards, marbles, crokinole and curling with an AE-powered version of Revolution.
Is AE capable of these sorts of physics? And as an aside, has AE yet implemented platformer physics (especially involving falling/gravity).
Given the game types I'm looking to create, basic physics things like collisions between circular objects, force, velocity, friction will all be needed. I assume that AE handles those with aplumb. But specifically I suppose I should ask if it can help me ...
1. Circles on a table/floor that can collide with each other, have friction etc
2. Click on the one "shooter" and pull back the mouse so that a line appears opposite the pull to show direction and "force"
3. Release mouse to shoot disk/circle/shooter.
That's all I'm looking to set up right now. Possible?
Thanks.
Is AE capable of these sorts of physics? And as an aside, has AE yet implemented platformer physics (especially involving falling/gravity).
Given the game types I'm looking to create, basic physics things like collisions between circular objects, force, velocity, friction will all be needed. I assume that AE handles those with aplumb. But specifically I suppose I should ask if it can help me ...
1. Circles on a table/floor that can collide with each other, have friction etc
2. Click on the one "shooter" and pull back the mouse so that a line appears opposite the pull to show direction and "force"
3. Release mouse to shoot disk/circle/shooter.
That's all I'm looking to set up right now. Possible?
Thanks.