Page 1 of 1

Animation & blendLevel

Posted: Thu Apr 12, 2018 10:28 pm
by richmond62
Well, you know how it goes: a glass of dark beer, a cup of coffee . . .
RUNNING.jpg
This is fairly simplistic stuff, but it might get some kids' digestive juices flowing. 8)

The code is in the cardScript: play with the Right and Left Arrow Keys to see the fun.

Updated version available below.

Re: Animation & blendLevel

Posted: Fri Apr 13, 2018 5:59 am
by bogs
Nice, but I think the keyboard repeat build up needs to be limited a bit :)

Re: Animation & blendLevel

Posted: Fri Apr 13, 2018 10:55 am
by richmond62
the keyboard repeat build up
There IS a way to limit that, but, for the life of me, I can't remember how to do that.

Re: Animation & blendLevel

Posted: Fri Apr 13, 2018 6:28 pm
by richmond62
put flushEvents("keyDown") into temp
put flushEvents("keyUp") into temp
Version with flushEvents implemented.

https://www.dropbox.com/s/uyiagfq9peifo ... e.zip?dl=0
twitchy.png
twitchy.png (7.34 KiB) Viewed 8824 times
use flushEvents to prevent the animation going into overdrive,
because you are "going bonkers" and bashing the arrowKeys as if your life depends on that.
flush.png

Re: Animation & blendLevel

Posted: Fri Apr 13, 2018 7:23 pm
by bogs
richmond62 wrote:
Fri Apr 13, 2018 6:28 pm
use flushEvents to prevent the animation going into overdrive,
Heh, should have thought of that one myself :twisted:
Selection_003.png
FlushEvents !!

Re: Animation & blendLevel

Posted: Fri Apr 13, 2018 7:32 pm
by richmond62
Selection_003.png

Re: Animation & blendLevel

Posted: Fri Apr 13, 2018 7:35 pm
by bogs
Bwahahaha :mrgreen:

Re: Animation & blendLevel

Posted: Fri Apr 13, 2018 7:43 pm
by richmond62
Lovely, lovely, FREE imagery for games here:

https://craftpix.net

Re: Animation & blendLevel

Posted: Fri Apr 13, 2018 9:29 pm
by bogs
That is pretty neat.