Keeping total of collisions for mission progression
Posted: Mon Apr 11, 2016 12:12 pm
my game requires all of the enemies in the level to be killed for the second mission to activate, is there a way to remove the enemies from the card but store the collisions to make it possible to advance in the game.
for example, if there are 2 enemies in the level, if one is shot, how can i make the enemy disappear but keep the information on the collision so that when the 2nd is killed, the victory screen is triggered.
sorry, its hard to explain XD
thanks, Ant
for example, if there are 2 enemies in the level, if one is shot, how can i make the enemy disappear but keep the information on the collision so that when the 2nd is killed, the victory screen is triggered.
sorry, its hard to explain XD
thanks, Ant