mobileStoreEnablePurchaseUpdates with Mac OS

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booee
Posts: 35
Joined: Fri Mar 27, 2015 9:48 pm

mobileStoreEnablePurchaseUpdates with Mac OS

Post by booee » Tue Jan 12, 2021 5:46 pm

I'm trying to build an in-app purchase to my Mac OS (Desktop) application.
When testing, it seems to be unresponsive.

Does "mobileStoreEnablePurchaseUpdates" ONLY work with iOS applications, and NOT desktop applications?
If not, does anyone know if there's an ability to do in-app purchases with Mac OS Apps on Livecode?

Thanks for any insights!

LiveCode_Panos
Livecode Staff Member
Livecode Staff Member
Posts: 698
Joined: Fri Feb 06, 2015 4:03 pm

Re: mobileStoreEnablePurchaseUpdates with Mac OS

Post by LiveCode_Panos » Tue Jan 12, 2021 6:01 pm

Hello booee,

The in-app purchase commands/functions are supported on mobile only (iOS and Android).

In the future we might extend this to MacOS, too.

Kind regards,
Panos
--

booee
Posts: 35
Joined: Fri Mar 27, 2015 9:48 pm

Re: mobileStoreEnablePurchaseUpdates with Mac OS

Post by booee » Tue Jan 12, 2021 6:11 pm

Hi Panos,

Thanks so much for the information!
Really would LOVE seeing that added to a future version :)

Cheers,

Booee

kdjanz
Posts: 243
Joined: Fri Dec 09, 2011 12:12 pm
Location: Fort Saskatchewan, AB Canada

Re: mobileStoreEnablePurchaseUpdates with Mac OS

Post by kdjanz » Tue Jan 12, 2021 7:46 pm

Tom Glod on the mail list pointed out this lesson:

https://lessons.livecode.com/m/4069/l/1 ... -appstore

I don't know if this still works on the Apple developer side, but it might be worth a try.

EDIT:
Looked a little deeper into the lesson, and it is definitely relating to the mobile store - not the Mac store.
It appears, that as usual, Panos is right again.

booee
Posts: 35
Joined: Fri Mar 27, 2015 9:48 pm

Re: mobileStoreEnablePurchaseUpdates with Mac OS

Post by booee » Wed Jan 13, 2021 1:49 am

Hi kdjanz,

Yeah, and that's tutorial is actually what I tried implementing when I noticed it doesn't work.
Thought it just didn't work in Development, but nope...do a full app build and test and it doesn't work.
And as you pointed out, Panos has the correct info (Livecode doesn't support this yet).

Adding in-app purchase ability to Livecode Mac is really a necessary function now, since even Mac requires the IAP model now (and you aren't allowed to put secondary Demo/Trial/LITE versions on the App store). And it's going to become even more limiting, as people start building single Mac apps that can be utilized across Mac/iPad/Phones.
So now it's just a waiting game on Livecode to come through for us lol :)

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