How do you create installer for a glx application framework based Windows standalone.

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Martin Koob
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How do you create installer for a glx application framework based Windows standalone.

Post by Martin Koob » Mon Jul 13, 2020 2:55 am

I have an app developed using the glx application framework and I am trying to create a Windows installer for it. I am a Mac user and have not tried to create a Windows installer so a bit in the dark here.

When I build the application with the glxApplicationPackager it get the following

Win32
___myapp.exe
___Externals
______tsNet-x86_64.dll
______mergJSON-x64.dll
______revxml.dll
___Components
______Images
_________plusicon.png
_________and so on ....
______application.dat
______glxapp_framework.dat
______login.livecode
______licence.livecode
______myapp.livecode

This runs on my Windows machine by just clicking on the .exe file so I guess it is referencing the Externals and components relative to itself.

I don't know much about the Windows file system and how Applications are stored but I suspect that the supporting files in the Externals and components files are not installed in the same directory as the myapp.exe executable. So where should they be and how do they get there?

I see references for to Inno a tool to move files like externals and the an to the appropriate locations. However I can't find information about where the files should be moved to. Is there a template Inno script/file that can be used for creating Windows standalone installers?

Thanks in advance.

Martin Koob

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