Many ways to animate
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Many ways to animate
I'm starting a sequence of stacks showing different ways of producing animation. This is the first stack:
https://www.dropbox.com/s/br79eany82wlj ... e.zip?dl=0
https://www.dropbox.com/s/br79eany82wlj ... e.zip?dl=0
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Re: Many ways to animate
Personally I think I'm going to go for the graphic object with backGroundPattern method every time
as it seems to offer the chance of far more fine-grained control than any of theotheres.
Also, the "HyperCard" flip-book method results in major file bloat.
as it seems to offer the chance of far more fine-grained control than any of theotheres.
Also, the "HyperCard" flip-book method results in major file bloat.
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Re: Many ways to animate
And here's the fifth:
https://www.dropbox.com/s/ggk2bq1kl8ot5 ... e.zip?dl=0
https://www.dropbox.com/s/ggk2bq1kl8ot5 ... e.zip?dl=0
Last edited by richmond62 on Fri Apr 22, 2016 6:48 pm, edited 1 time in total.
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Re: Many ways to animate
And here's the eighth.
https://www.dropbox.com/s/8zauyppv7vtzf ... e.zip?dl=0
Possibly this is the start of something that resembles sprites.
Ouch; sorry about "keyboad".
https://www.dropbox.com/s/8zauyppv7vtzf ... e.zip?dl=0
Possibly this is the start of something that resembles sprites.
Ouch; sorry about "keyboad".
Last edited by richmond62 on Sat Apr 23, 2016 6:10 pm, edited 1 time in total.
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Re: Many ways to animate
A problem associated with both stacks #7 and #8 is that if one keeps one's arrow keys down, instead of "punctuating" them,
one ends up with multiple animations that interfere with other arrowKeyDowns subsequently.
one ends up with multiple animations that interfere with other arrowKeyDowns subsequently.
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Re: Many ways to animate
Here's stack "Nine and a half."
https://www.dropbox.com/s/5ym1zrzebsfrb ... e.zip?dl=0
https://www.dropbox.com/s/5ym1zrzebsfrb ... e.zip?dl=0
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Re: Many ways to animate
There are indeed many ways to animate... this example was written by John Craig, a couple of years ago... it is liveCode and does not use Malte's animation engine
https://www.youtube.com/watch?v=a_716ei8WOo
https://www.youtube.com/watch?v=a_716ei8WOo
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Re: Many ways to animate
Thanks, Dixie, for the reference.
However
if he is using some sort of engine (that is the way I would read that statement).
However
makes me wonderwe require a platform game engine to tie things together.
if he is using some sort of engine (that is the way I would read that statement).
Last edited by richmond62 on Sun Apr 24, 2016 5:05 pm, edited 1 time in total.
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Re: Many ways to animate
Here's stack number 10 - collisions, of a sort.
https://www.dropbox.com/s/i1phxk7px5tfr ... e.zip?dl=0
This is not entirely satisfactory as, by keeping one's finger on an arrow key
one can move the penguin through the brick pile and avoid the collision routine.
https://www.dropbox.com/s/i1phxk7px5tfr ... e.zip?dl=0
This is not entirely satisfactory as, by keeping one's finger on an arrow key
one can move the penguin through the brick pile and avoid the collision routine.