Problem with animated gif

Visuals, audio, animation. Blended, not stirred. If LiveCode is part of your rich media production toolbox, this is the forum for you.

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Mark
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Post by Mark » Tue Jun 03, 2008 11:45 pm

Hi Andres,


I think there are too many variable that determine a potential buyer's interest, to attach such a great value to download time. If your game is cool enough, people will download it and play. A few 100KB in file size doesn't matter much here, these days.

Best,

Mark
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andres
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Post by andres » Wed Jun 04, 2008 3:50 pm

Hello Mark

You may think we are crazy, but we are reconsidering the movie option.

Are you aware of the movie problem I tried to explain?

Please find it here...
http://forums.runrev.com/phpBB2/viewtopic.php?t=553

Do you know if there is any workaround to this problem?

Thanks
Andres

Mark
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Post by Mark » Wed Jun 04, 2008 4:10 pm

Hi Andres,

This might be your problem:

http://quality.runrev.com/qacenter/show_bug.cgi?id=6342

Best,

Mark
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The book "Programming LiveCode for the Real Beginner"! Get it here! http://tinyurl.com/book-livecode

andres
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Post by andres » Wed Jun 04, 2008 4:17 pm

Not really Mark

Thanks
Andres

Klaus
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Post by Klaus » Wed Jun 04, 2008 5:42 pm

Hi andres,

please check these terms in the docs:
constantmask
framecount
currentframe
repeatcount

And you might take a look at my stack "The taming of the animated gif" in "RevOnline", user "klausimausi".


Best

Klaus

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