Search found 98 matches
- Sun Nov 24, 2019 10:34 pm
- Forum: iOS Deployment
- Topic: mobile player control with hidden controls
- Replies: 12
- Views: 7895
Re: mobile player control with hidden controls
I haven't tried it but you could test with a mouseUp handler in the card to see if the tap will register there. If so, the handler can check if the tap was within the player rect, or some other condition, and respond. I’ve tried responding to mouseUp and touchEnd in the card script- the script wher...
- Sat Nov 23, 2019 5:40 pm
- Forum: iOS Deployment
- Topic: mobile player control with hidden controls
- Replies: 12
- Views: 7895
Re: mobile player control with hidden controls
Still wondering if anyone knows of a way to respond to taps on a mobile player when the controls are hidden?
- Tue Nov 19, 2019 10:14 pm
- Forum: iOS Deployment
- Topic: mobile player control with hidden controls
- Replies: 12
- Views: 7895
Re: mobile player control with hidden controls
What object are you trying to get to respond to the messages? Have you tried putting a few test buttons on the card? No, I haven't tried putting buttons on the card becasue I want to play a video full screen, looping, and allow the user to tap on it to quit it. So, I want to be able to respond to t...
- Sun Nov 17, 2019 10:40 pm
- Forum: iOS Deployment
- Topic: mobile player control with hidden controls
- Replies: 12
- Views: 7895
Re: mobile player control with hidden controls
I can't get it to. I've tried responding to mouseUp and touchEnd in the card with the script that creates the mobile player and both seem to be ignored.
- Sun Nov 17, 2019 1:47 am
- Forum: iOS Deployment
- Topic: mobile player control with hidden controls
- Replies: 12
- Views: 7895
mobile player control with hidden controls
When using a mobile player control with hidden controls, how do I respond to a tap?
- Thu Nov 14, 2019 1:42 am
- Forum: iOS Deployment
- Topic: mobileControlCreate: misspelled "input", no compiler error
- Replies: 4
- Views: 3783
Re: mobileControlCreate: misspelled "input", no compiler error
What is the value of "the result" after calling that function with the misspelled param? "the result" is empty And in Preferences, is "Strict Variable Checking" on or off? It was off but, I turned it on and it still compiles without error. (You're talking about "Strict Compilation Mode", right?)
- Tue Nov 12, 2019 11:59 pm
- Forum: iOS Deployment
- Topic: mobileControlCreate: misspelled "input", no compiler error
- Replies: 4
- Views: 3783
mobileControlCreate: misspelled "input", no compiler error
A little rant, if I may. I need to vent. Using mobileControlCreate to make a text field, I had misspelled "input" as "inupt" and my code compiled without error and ran without producing any errors other than my input field did not appear. The misspelled word wasn't even highlighted in the code edito...
- Tue Nov 12, 2019 10:03 pm
- Forum: iOS Deployment
- Topic: mobile native input field glitch
- Replies: 0
- Views: 4550
mobile native input field glitch
So, I'm experimenting with learning how to instantiate native mobile controls. What I'm noticing both with the one I've instantiated and in the project I downloaded from this page , is that the long press on the spacebar of the iOS keyboard to reposition the cursor has a strange glitch that only goe...
- Sun Oct 07, 2018 12:49 am
- Forum: Linux
- Topic: Beep doesn't work in LXLE 16.04
- Replies: 8
- Views: 10093
Re: Beep doesn't work in LXLE 16.04
FWIW, beep does seem to work in Ubuntu 18.04 as expected. I'm not sure whether or not this qualifies as a bug, since to my understanding, Ubuntu is the only *officially* supported distro.... That makes me wonder what is different in LXLE because it is based on Ubuntu. Anyway, I'm working on just us...
- Sat Oct 06, 2018 12:40 am
- Forum: Linux
- Topic: Beep doesn't work in LXLE 16.04
- Replies: 8
- Views: 10093
Beep doesn't work in LXLE 16.04
Title says it all.
- Fri Jun 01, 2018 8:54 pm
- Forum: Linux
- Topic: Doesn't scale for Hi-DPI
- Replies: 0
- Views: 5350
Doesn't scale for Hi-DPI
Just went to test a project on Ubuntu 18.04 (inside of a VirtulBox VM, host OS is Win10) on a Microsoft Surface Pro and discovered that when run, the UI of my app doesn't scale for the Hi-DPI display like the Windows build does. I have Ubuntu (default Desktop Environment) Display set to scale 200% i...
- Fri Apr 27, 2018 9:52 pm
- Forum: Linux
- Topic: Livecode 9 menus look terrible in Ubuntu
- Replies: 66
- Views: 113885
- Fri Apr 27, 2018 7:49 pm
- Forum: Linux
- Topic: Livecode 9 menus look terrible in Ubuntu
- Replies: 66
- Views: 113885
Livecode 9 menus look terrible in Ubuntu
Just installed Ubuntu 18.04 LTS today and after installing Livecode, I was reminded at just how terrible LC menus look in Ubuntu (one of the most popular distros). Here's what LC menus in Ubuntu currently look like: https://i.imgur.com/wSzCTef.png Here's what they should look like: https://i.imgur.c...
- Sat Mar 31, 2018 6:01 pm
- Forum: Mac OS
- Topic: Download Runrev for OS9?
- Replies: 15
- Views: 25734
Download Runrev for OS9?
Hello, I'm having a big nostalgia trip this weekend. I recently acquired a PPC G4 Mac Mini and also discovered that the hacking community has produced a disc that allows one to install MacOS 9 (or Mac OS9 for the forum search engine, it seems to ignore terms like "mac" and "os") on it. Officially th...
- Mon Jan 29, 2018 6:21 pm
- Forum: Talking LiveCode
- Topic: Cloned stacks seem to share globals & events
- Replies: 2
- Views: 2121
Re: Cloned stacks seem to share globals & events
Sorry folks. I should have thought more before posting.
It's just my global variable that I was using as a semaphore that was being shared by all instances of the cloned stacks.
I made it a script local variable instead of a global and now everything is working like it should.
It's just my global variable that I was using as a semaphore that was being shared by all instances of the cloned stacks.
I made it a script local variable instead of a global and now everything is working like it should.