If you type in the message box "put the version", you will see if you are currently running a DP or an RC or a stable version:
e.g.
--> 9.0.0-dp-4
--> 8.1.2-rc-1
--> 8.1.2
Search found 785 matches
- Sun Jan 08, 2017 10:18 pm
- Forum: Off-Topic
- Topic: Livecode engine version numbers v/s build numbers
- Replies: 3
- Views: 4794
- Thu Dec 22, 2016 6:51 pm
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Failed to copy in LC 7.1.4
- Replies: 2
- Views: 2914
Re: Failed to copy in LC 7.1.4
Hi Paolo, This was a bug in LC 6.7.11 and 7.1.4, and it is caused by incorrect permissions in the Runtime folder. You have two options: 1. Use LiveCode 8.x (e.g. 8.1.2), where this bug is fixed. 2. Manually change the permissions: Type in the terminal: sudo chmod -R 755 /Applications/LiveCode\ Indy\...
- Tue Dec 20, 2016 11:06 am
- Forum: Linux
- Topic: Internal error (couldn't extract payload item to file) 14,04
- Replies: 4
- Views: 6607
Re: Internal error (couldn't extract payload item to file) 1
Are you on an Ubuntu native machine or on a VM? If I remember correctly, I got that error on my Ubuntu VM when I had run out of free space, so there was not enough free space for LiveCode to be installed.
- Mon Dec 19, 2016 6:10 pm
- Forum: iOS Deployment
- Topic: Can't play simple sound on iPhone
- Replies: 2
- Views: 2822
Re: Can't play simple sound on iPhone
Hi Tony,
I can successfully play a .aiff sound file on iOS, on both Simulator and iPhone 6s device.
Things to check:
1. if the .aiff file is included in the standalone
2. if the path to .aiff file is valid
3. if you have muted sounds on the device (happened to me in the past)
Best,
Panos
--
I can successfully play a .aiff sound file on iOS, on both Simulator and iPhone 6s device.
Things to check:
1. if the .aiff file is included in the standalone
2. if the path to .aiff file is valid
3. if you have muted sounds on the device (happened to me in the past)
Best,
Panos
--
- Mon Dec 19, 2016 1:05 pm
- Forum: iOS Deployment
- Topic: Browser Widget in IOS not working
- Replies: 8
- Views: 7373
Re: Browser Widget in IOS not working
Hi Trevix, You are having those problems in the Terminal because the path contains spaces. So when the first space is met, the Terminal thinks this is the end of the command, and interprets everything after the space as arguments to this command. You have to escape the spaces, so you should type som...
- Mon Dec 19, 2016 11:05 am
- Forum: iOS Deployment
- Topic: OTF fonts in iOS
- Replies: 6
- Views: 5111
Re: OTF fonts in iOS
Thank you for the link, Brian.
- Fri Dec 16, 2016 10:08 pm
- Forum: iOS Deployment
- Topic: Browser Widget in IOS not working
- Replies: 8
- Views: 7373
Re: Browser Widget in IOS not working
Hi Trevix, Editing the info.plist *in the ios_standalone.app* bundle will not work. You have to either 1. edit the template plist in LiveCode Indy.app to include those changes and then create your ios standalone. OR 2. create a info.plist file that has those changes and add it to the "Copy Files" se...
- Thu Dec 15, 2016 5:27 pm
- Forum: Android Deployment
- Topic: mobileControlSet not working with variable ?
- Replies: 5
- Views: 3426
Re: mobileControlSet not working with variable ?
Thanks sphere,
I have posted a comment to the bug report.
Best regards,
Panos
--
I have posted a comment to the bug report.
Best regards,
Panos
--
- Thu Dec 15, 2016 1:39 pm
- Forum: iOS Deployment
- Topic: IOS Native player
- Replies: 3
- Views: 3172
Re: IOS Native player
Hmm, maybe it is worth doing a after setting the filename.
Code: Select all
mobileControlDo "videoControl", "prepareToPlay"
- Thu Dec 15, 2016 11:54 am
- Forum: Android Deployment
- Topic: could not encode class bundle
- Replies: 8
- Views: 8112
Re: could not encode class bundle
Thank you for the update, Paul.
I am glad the issue is resolved
I am glad the issue is resolved
- Wed Dec 14, 2016 4:31 pm
- Forum: Android Deployment
- Topic: could not encode class bundle
- Replies: 8
- Views: 8112
Re: could not encode class bundle
Thanks for the info, Paul.
I have replied in the bug report: http://quality.livecode.com/show_bug.cgi?id=19001
Best,
Panos
--
I have replied in the bug report: http://quality.livecode.com/show_bug.cgi?id=19001
Best,
Panos
--
- Wed Dec 14, 2016 3:16 pm
- Forum: Android Deployment
- Topic: mobileControlSet not working with variable ?
- Replies: 5
- Views: 3426
Re: mobileControlSet not working with variable ?
Hi Sphere, The mobileControlSet command does work with variables. Just make sure that the variables have the correct scope. For example, you say that: The next line seems to have no influence at all mobileControlSet gMobMusicPlayer, "rect","0,169,300,33" Where have you put this command? Is it in the...
- Wed Dec 14, 2016 2:26 pm
- Forum: Android Deployment
- Topic: could not encode class bundle
- Replies: 8
- Views: 8112
Re: could not encode class bundle
Hi Paul, This is strange. I have just tested on LC 9 DP-2, using your sample button script, and I can successfully build an Android standalone and deploy it to my Android phone. I have tested on both Windows 10 and OS X 10.11. I have also tested with both "Search for Inclusions" and "Select Inclusio...
- Wed Dec 14, 2016 11:28 am
- Forum: Android Deployment
- Topic: could not encode class bundle
- Replies: 8
- Views: 8112
Re: could not encode class bundle
Hi Paul,
Just a rough guess, have you by any chance changed the "Identifier" in the Android Standalone Settings, and include something that has spaces or other non-allowed chars?
Best,
Panos
--
Just a rough guess, have you by any chance changed the "Identifier" in the Android Standalone Settings, and include something that has spaces or other non-allowed chars?
Best,
Panos
--
- Mon Dec 12, 2016 9:02 pm
- Forum: Multimedia
- Topic: Why does "Record sound file path" not work under Live Code 8
- Replies: 3
- Views: 5046
Re: Why does "Record sound file path" not work under Live Co
Hi Joop, The record sound .. command used QuickTime to do the recording. The use of QuickTime was deprecated in version 8.1 of LiveCode, meaning that the record sound .. command currently does not work. This is a known issue, and the plan is to implement a sound recording API that will work cross pl...