Search found 421 matches
- Fri Oct 03, 2014 3:28 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Stop movement
- Replies: 7
- Views: 4577
Re: Stop movement
Craig, Apologies if "blocking" was not the proper terminology. I have to admit, I'm in a bit over my head here. As far as I've known you will need a "game loop" if you want to check for intersections(etc) during a move. I discovered, quite by accident while making this stack https://www.youtube.com/...
- Fri Oct 03, 2014 3:04 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Starting and stopping the move command
- Replies: 6
- Views: 4383
Re: Starting and stopping the move command
I think the answer here is "without waiting" on mouseUp put "go" move button"player" to the clickLoc in 3 seconds without waiting end mouseUp Hope that helps :D --Sefro Edit: just found this in the dictionary-- If you specify without messages, built-in messages are not delivered during the move. But...
- Fri Oct 03, 2014 2:52 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Stop movement
- Replies: 7
- Views: 4577
Re: Stop movement
Hi all, To make move non-blocking, you can use "without waiting". I think this example covers it: 1. create a new stack with 1 button named "player", 1 graphic named "barrier" and a checkbox named run. 2. Add this to the stack script: on gameloop if the hilited of btn "run" is true then if intersect...
- Tue Sep 30, 2014 3:59 pm
- Forum: Games
- Topic: LiveCode Game Jam
- Replies: 33
- Views: 30968
Re: LiveCode Game Jam
...and that such media is licensed explicitly for such reuse (GPL, Creative Commons, Public Domain, etc.). Of course you can also contact the creator of the original work to obtain a license to use it. Similarly, it may be best to avoid trademarked names unless you have explicit permission from the...
- Tue Sep 30, 2014 1:53 pm
- Forum: Games
- Topic: LiveCode Game Jam
- Replies: 33
- Views: 30968
Re: LiveCode Game Jam
Hi max! To be clear, ALL games created with LiveCode are welcome. As long as your game hasn't been released for download elsewhere, it will be eligible for the prize. :D Just remember if you use art/sound/assets that are not created by you, to give credit to the original artist/author, etc. --Sefro
- Tue Sep 30, 2014 5:12 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Help with adding button
- Replies: 5
- Views: 3613
Re: Help with adding button
This may be overkill, but I came up with this function: function CopyToAll tObjType,tObjName,tCDname put"if there is not a"&&tObjType"e&tObjName"e&"of cd x then" &cr into tScript put "copy"&& tObjType"e&tObjName"e&&"of cd"&"e&tCDname"e&&"to cd x" & cr after tScript put "end i...
- Tue Sep 30, 2014 3:38 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Help with adding button
- Replies: 5
- Views: 3613
Re: Help with adding button
Well, you could just make a new button, and add that script between the mouseup handler, also changing the names of the button/card to the ones in your stack. Once you press it it will automatically add the button to every card in your stack, then you can just delete the extra button once it has don...
- Tue Sep 30, 2014 3:18 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Help with adding button
- Replies: 5
- Views: 3613
Re: Help with adding button
This should work for you:
Hope that helps,
--Sefro
Code: Select all
repeat with x = 1 to the number of cards in this stack
if there is not a button "MyButton" of cd x then
copy btn "MyButton" of cd "CardWithButton" to cd x
end if
end repeat
--Sefro
- Mon Sep 29, 2014 4:52 pm
- Forum: Games
- Topic: LiveCode Game Jam
- Replies: 33
- Views: 30968
Re: LiveCode Game Jam
The event is getting close, and in the name of competition, (and community) I have decided to offer up a 1 year Commercial Indy License to the Highest ranking "original" game submitted. By "original", I mean a game that has not been released anywhere else(app store,google play, etc). Game clones (i....
- Fri Sep 26, 2014 6:55 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: LiveCode - Scripting
- Replies: 2
- Views: 1958
Re: LiveCode - Scripting
Check out the dictionary in the IDE.
It's also online here: http://livecode.com/developers/api/6.0.2/command/put/
--Sefro
edit: I'll also recommend that you check out these stacks: http://www.hyperactivesw.com/revscriptc ... ences.html
It's also online here: http://livecode.com/developers/api/6.0.2/command/put/
--Sefro
edit: I'll also recommend that you check out these stacks: http://www.hyperactivesw.com/revscriptc ... ences.html
- Fri Sep 26, 2014 5:58 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Image not shown
- Replies: 12
- Views: 6037
Re: Image not shown
Are the imported images on the same card as the image area? If not you should try something like this:
You may also want to refer to the images by ID number instead of name...
--Sefro
Code: Select all
put img "aglianico" of cd MyImagesCard into img "imgFoto" of cd MyDisplayCard
--Sefro
- Thu Sep 25, 2014 4:01 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Newbie code help.
- Replies: 2
- Views: 1971
Re: Newbie code help.
I replaced "item" for "word" and it worked in LC 7.0 (RC2)
OR
Changing the itemdelimiter to space works also.
--Sefro
OR
Changing the itemdelimiter to space works also.
--Sefro
- Mon Sep 22, 2014 5:36 pm
- Forum: Android Deployment
- Topic: Having problems with getting photo in Android
- Replies: 18
- Views: 12704
Re: Having problems with getting photo in Android
Update: MobilePickPhoto appears to be working again as of LiveCode 7.0 (RC2)
--Sefro
--Sefro
- Sun Sep 21, 2014 6:12 am
- Forum: Android Deployment
- Topic: Running Hello World on Android 2.2
- Replies: 2
- Views: 2495
Re: Running Hello World on Android 2.2
Check under edit>preferences>mobile support and make sure LiveCode is pointing to the correct SDK and JDK folders.
--Sefro
--Sefro
- Sat Sep 20, 2014 5:10 pm
- Forum: Linux
- Topic: Externals causing app not to launch
- Replies: 4
- Views: 5299
Re: Externals causing app not to launch
Still marked as new, With this reply: We can confirm the bug you reported, present as far as LiveCode 6.0.0, and the issue occurs on Ubuntu 32-bit as well (being Ubuntu 12.04 or 14.04). Thank you for your report, we will keep you updated as the bug's status changes. Warm regards, Sebastien I'm not s...