Search found 71 matches

by LCfraser
Fri Jan 16, 2015 6:29 pm
Forum: Engine Contributors
Topic: Sockets: Multicast or Socket Options
Replies: 22
Views: 20598

Re: Sockets: Multicast or Socket Options

To add another datapoint for your evaluation, we're currently in the process of adding some of the features you're missing to LiveCode as part of the LiveCode 8 project. Firstly, we're augmenting the existing LiveCode Scripting language with a complementary language offering some of the features mor...
by LCfraser
Wed Nov 12, 2014 5:41 pm
Forum: Raspberry Pi
Topic: RaspberryPi Stacks
Replies: 120
Views: 214434

Re: RaspberryPi Stacks

It makes me very happy to see people making use of LiveCode on the RaspberryPi. Thanks for your contributions, Hermann!
by LCfraser
Thu Oct 30, 2014 10:41 am
Forum: Engine Contributors
Topic: develop branch
Replies: 55
Views: 70722

Re: develop branch

@mwieder: We're currently in the middle of re-jigging our git branches and haven't quite finalised the scheme yet. I'll follow up to this post with details of how we're managing things once we know ourselves... one thing that we're (fairly) certain of is that "refactor" will no longer exist - it has...
by LCfraser
Sun Sep 21, 2014 6:34 pm
Forum: Engine Contributors
Topic: develop branch
Replies: 55
Views: 70722

Re: develop branch

Easiest thing to do is just rm -rf the prebuilt directory and do a checkout of refactor: the prebuilt folder still exists but it isn't a submodule any more. Git seems to be less than happy with this change, unfortunately.
by LCfraser
Wed Sep 17, 2014 11:11 am
Forum: Engine Contributors
Topic: develop branch
Replies: 55
Views: 70722

Re: develop branch

7.0 would definitely be better - enough things have changed between 6.7 and 7.0 that you'd have to do the work twice to add it to both.
by LCfraser
Tue Sep 16, 2014 11:53 am
Forum: Engine Contributors
Topic: develop branch
Replies: 55
Views: 70722

Re: develop branch

The "develop" branch is currently LiveCode 6.7. Up until earlier today, the 7.0 branch has been called "refactor-syntax_unicode" though I have just renamed it to "refactor" to save on typing and to actually describe what it does. If you do decide to build 6.7 in 64-bit mode, you'll need to tweak the...
by LCfraser
Tue Sep 09, 2014 2:12 pm
Forum: Raspberry Pi
Topic: LiveCode for RPi downloads
Replies: 5
Views: 7814

Re: LiveCode for RPi downloads

As mentioned by [-hh], it is no longer necessary to set the RPi framebuffer to 32-bit mode. It should (hopefully!) still work if you have done - you don't need to remove the lines if added. Because the 16-bit framebuffer doesn't support transparency, windows with an alpha channel and/or a window sha...
by LCfraser
Fri Jul 11, 2014 5:29 pm
Forum: Engine Contributors
Topic: New stack property ignoresMouseEvents
Replies: 11
Views: 8899

Re: New stack property ignoresMouseEvents

I think it should be do-able for Linux. I'm nearing the completion of porting the Linux windowing code (everything in MCScreenDC, essentially) to use GDK instead of Xlib and have discovered that GDK allows you to set not only a window shape for transparency but also one for input filtering, and the ...
by LCfraser
Fri Jul 04, 2014 10:21 am
Forum: Engine Contributors
Topic: memory leak in MCParseMenuString
Replies: 2
Views: 3595

Re: memory leak in MCParseMenuString

Hi Monte,

Which version of the engine are you using?

Regards,
Fraser
by LCfraser
Thu Jun 26, 2014 4:46 pm
Forum: Engine Contributors
Topic: Linux PPC build?
Replies: 202
Views: 99641

Re: Linux PPC build?

Hi Richmond, Sorry for it having been so long since my last post - I've been very busy with everything 7.0-related. One of the items on my ToDo list for 7.0 is to fix building for 64-bit Linux. I suspect that some of the issues you've been having will be the same ones I encounter when doing that. Ho...
by LCfraser
Sat May 24, 2014 4:04 pm
Forum: LiveCode Global Jam
Topic: Slowness of LC 7.0 (dp5) in Android Emulator
Replies: 5
Views: 8049

Re: Slowness of LC 7.0 (dp5) in Android Emulator

Hi all, Just a quick note to say that the iOS and Android emulators are fundamentally different beasts: the Android emulator is a true emulator - it runs code compiled for ARM on an i386 machine. On the other hand, the iOS emulator runs native i386 code (i.e the LiveCode iOS emulator engine is a nat...
by LCfraser
Fri May 23, 2014 5:50 pm
Forum: LiveCode Global Jam
Topic: 7.0 DP4 continued problems in RTL strings containing tabs
Replies: 4
Views: 7510

Re: 7.0 DP4 continued problems in RTL strings containing tab

The test stack you supplied should be enough. If not, I'll get back to you for more details.
by LCfraser
Fri May 23, 2014 5:35 pm
Forum: LiveCode Global Jam
Topic: 7.0 DP4 continued problems in RTL strings containing tabs
Replies: 4
Views: 7510

Re: 7.0 DP4 continued problems in RTL strings containing tab

Hi Devin, I'm not convinced that the problem is exclusive to text with tabs - there are still issues with our RTL text handling generally. As such, we've opened a separate bug report: http://quality.runrev.com/show_bug.cgi?id=12507 For example, the phantom characters are probably due to the selectio...
by LCfraser
Fri May 23, 2014 2:42 pm
Forum: LiveCode Global Jam
Topic: MCNotifyPing and s_notify_sent
Replies: 7
Views: 9517

Re: MCNotifyPing and s_notify_sent

Hi Martin,

I'm afraid that the fix isn't something readily backported - it is due to the changes in the event handling loop as part of the transition to Cocoa. There may be an underlying bug here but we've been unable to confirm why it is happening.

Regards,
Fraser
by LCfraser
Fri May 23, 2014 1:17 pm
Forum: LiveCode Global Jam
Topic: New command revBrowserOpenCef
Replies: 13
Views: 15400

Re: New command revBrowserOpenCef

Something else worth noting is that LiveCode 6.7 has not yet been merged into LiveCode 7.0 so the CEF is not yet available in LiveCode 7.0.0-DP-4.

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