Search found 41 matches
- Sat Dec 14, 2013 10:01 am
- Forum: Games
- Topic: 8-bit ASCII retro game tool
- Replies: 3
- Views: 6384
Re: 8-bit ASCII retro game tool
I want to get this tool up as an example of game making tools on LiveCodeGameDev but in short efficient posts of working stacks and code, and of course it should be useful to more people than the handful that know what an Aquarius computer is. Oh you want to try the Aquarius computer for yourself wi...
- Sat Dec 14, 2013 9:40 am
- Forum: Games
- Topic: 8-bit ASCII retro game tool
- Replies: 3
- Views: 6384
Re: 8-bit ASCII retro game tool
Ouch 20 views, and I don't even have screenshots up yet. Well here's screenshots plus the 3 alpha level stacks attached. Currently I'm using a grid of Graphics controls in the character editor and that works ok in an 8x8 grid. Then I experimented with the drawing program which selects actual text in...
- Sat Dec 14, 2013 7:11 am
- Forum: Games
- Topic: 8-bit ASCII retro game tool
- Replies: 3
- Views: 6384
8-bit ASCII retro game tool
I'm making a little drawing and layout tool for an old 8-bit computer system. It's coming along pretty good in pieces, but I feel like I'm bungling about a bit, so I thought I'd post around and see if some suggestions come my way on how to make things better before I get too deep. Ok a quick explana...
- Sun Nov 10, 2013 12:20 am
- Forum: iOS Deployment
- Topic: Game design required
- Replies: 1
- Views: 1899
Re: Game design required
Keep it simple. It only has to work and be fun for a few seconds. Try 3 card monty. 3 cards. Player chooses one, it flips and reveals the card face. It flips again then the cards move around and shuffle. Then the game asks to guess which card is the previous card and the player gets to guess. You ca...
- Sat Jul 07, 2007 2:30 am
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: iMac display problem
- Replies: 6
- Views: 6341
I put my window titlebar under the mac Menu, I think the menu bar has some influence on the top of a stack, can't remember. But you can see in the code below I get the window bounds from revs windowboundingrect . This reads by default on an iMac at my res: 0,50,1436,900 So to get your titlebar under...
- Thu May 10, 2007 3:19 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: What am I missing?
- Replies: 2
- Views: 5005
Look for " /Resources/Examples/" inside the Revolution folder. Full path might look something like : "/Applications/Revolution Studio/2.7.4/Resources/Examples/" That will change depending on license and version. The files I'm seeing at the moment are: Deep Mask Sampler.rev U3 Documentation.pdf Zip B...
- Tue May 08, 2007 12:40 am
- Forum: Building Externals
- Topic: Another 3D Possibility using the irrlicht engine?
- Replies: 1
- Views: 6301
Re: Another 3D Possibility using the irrlicht engine?
It's my first external and indeed my first posting and I realize I have no business being in this section of the forum. so be gentle! Kudos to you, you have every right to stand up and be noticed. The so called Uber-Masters and the company itself don't seem too interested in bringing 3D to rev at a...
- Thu Mar 22, 2007 8:32 pm
- Forum: Using Externals
- Topic: iGame3D Pro External
- Replies: 14
- Views: 17940
Thanks Marielle for the motivation and of course Tobi for actually writing all that external reference material. The iGame3D Pro External Reference is now available as a stand alone application at the following links: Mac OS X Universal Binary Windows Executable Runtime Revolution Stack access the s...
- Tue Mar 20, 2007 1:08 am
- Forum: Using Externals
- Topic: iGame3D Pro External
- Replies: 14
- Views: 17940
iGame3D Pro External Tutorials 1 through 4 are now posted. The tutorials cover creating an iGame3D stack and manipulating the GL Controller object. A preliminary reference to the external is also available online It may have been a little scrambled while trying to parse it out of the source code. I...
- Sat Feb 24, 2007 11:31 am
- Forum: Multimedia
- Topic: Animation trade for project help
- Replies: 7
- Views: 8966
- Fri Feb 23, 2007 8:13 am
- Forum: Using Externals
- Topic: iGame3D Pro External
- Replies: 14
- Views: 17940
Here are some more video demonstrations of iGame3D.
These are rendered out of 3D itself so, there is no sound, enjoy the eye candy.
Simple dragging of vertices
Grouped Particles being dragged around the scene
A simple display of Newton Physics
These are rendered out of 3D itself so, there is no sound, enjoy the eye candy.
Simple dragging of vertices
Grouped Particles being dragged around the scene
A simple display of Newton Physics
- Tue Feb 20, 2007 8:23 am
- Forum: Using Externals
- Topic: iGame3D Pro External
- Replies: 14
- Views: 17940
Here's a little (50MB) demonstration of iGame3D in use. I create some quads, do a little extursion, some scaling, rotation, duplication, drop mesh tool, drag and drop model and level loading, and flying around with the keyboard. And of course reveal some bugs in my rev scripts occasionally. Enjoy. i...
- Tue Feb 20, 2007 8:15 am
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: groups wont stay grouped!
- Replies: 4
- Views: 5737
- Tue Feb 20, 2007 8:09 am
- Forum: Research and Post Secondary
- Topic: questions/exams/assessments
- Replies: 4
- Views: 13420
- Sun Feb 18, 2007 5:00 pm
- Forum: Multimedia
- Topic: Accelerating Object Drawing
- Replies: 14
- Views: 15099
I don't have a solution, sorry, just tried to test to see if I could find one on mouseUp repeat with n = 1 to 100 lock screen put the loc of me into xy add 1 to item 1 of xy set the loc of me to xy put the milliseconds into tstarttime put 1 into tTest put the milliseconds into tendtime put abs(tstar...