Search found 280 matches

by JosepM
Fri Dec 24, 2010 1:54 pm
Forum: Animation Engine
Topic: Know the name of the object below
Replies: 4
Views: 1897

Re: Know the name of the object below

Thanks :)
by JosepM
Fri Dec 24, 2010 1:53 pm
Forum: Animation Engine
Topic: Animation Engine and the Apple Mac App Store
Replies: 7
Views: 2940

Re: Animation Engine and the Apple Mac App Store

Hi Malte,

I also preparig a app to be submited to the Mac Store that use AE :shock:

When be released the next version of AE?

Salut,
Josep
by JosepM
Thu Dec 23, 2010 4:56 pm
Forum: iOS Deployment
Topic: iOS app live in app store
Replies: 22
Views: 5391

Re: iOS app live in app store

Wow! very cool and apropiate for this season :) ...just updating my iPhone4 to test it.... well, my son will test it :shock: On iPhone4 run very nice and the performance is also good. Are you used the AnimationEngine from Debrill to create the shots angle and movements? Will be great if you can post...
by JosepM
Thu Dec 23, 2010 4:41 pm
Forum: iOS Deployment
Topic: Create tasks with alarms
Replies: 0
Views: 799

Create tasks with alarms

Hi,

It's posible to create tasks with alarms into the Calendar of the iPhone/iPad? Any idea?


Salut,
Josep
by JosepM
Wed Dec 22, 2010 3:55 pm
Forum: Building Externals
Topic: Followin the tutorial for Externals Part1
Replies: 9
Views: 5368

Re: Followin the tutorial for Externals Part1

Hi, I know the use of include, but I get many errors about the location of the files and unknow how prepare the environment to build. I have one sample that works in Cocoa, downloaded from Apple Dev site, and this sample have the two functions that I want to use. http://developer.apple.com/library/m...
by JosepM
Wed Dec 22, 2010 2:12 pm
Forum: Building Externals
Topic: Followin the tutorial for Externals Part1
Replies: 9
Views: 5368

Re: Followin the tutorial for Externals Part1

Thanks to support I found many typos in my code... :) Now is time to go ahead again... I planning create a external to deal with iCal and the AddressBook in MacOSX. I know that I can do the same using Applescript and launching from Rev, in fact I have solved using this, but for a large amount of dat...
by JosepM
Wed Dec 22, 2010 2:05 pm
Forum: Animation Engine
Topic: Constrains to poligon?
Replies: 4
Views: 1758

Re: Constrains to poligon?

But how I can check all at the same time? I mean, the user move tokens over the board and I need to check where the tokens are,.. what is the technique to control all at same time?

Any tip?

Salut,
Josep
by JosepM
Tue Dec 21, 2010 8:22 pm
Forum: Building Externals
Topic: Followin the tutorial for Externals Part1
Replies: 9
Views: 5368

Re: Followin the tutorial for Externals Part1

Hi Kevin,

Sended the zip file.

I use XCode 3.2.4.

Salut,
Josep
by JosepM
Tue Dec 21, 2010 5:55 pm
Forum: Building Externals
Topic: Followin the tutorial for Externals Part1
Replies: 9
Views: 5368

Re: Followin the tutorial for Externals Part1

Hi Obleo, Yes, you are right. I created the project and I followed the steps coding the HelloWorld :) but when I build it I get a fatal error. The first error It was for the Release XXXXX.xconfig files so they pointed to old SDK destination for 10.4 ! I updated SDKROOT_i386 to /Developer/SDKs/MacOSX...
by JosepM
Tue Dec 21, 2010 2:43 pm
Forum: Building Externals
Topic: Followin the tutorial for Externals Part1
Replies: 9
Views: 5368

Followin the tutorial for Externals Part1

Hi,

What is the LiveCode path to fill into the Revolution External Creator V3?

/Application/LiveCode 4.5.2.app/Contents/Tools/Externals ?
by JosepM
Tue Dec 21, 2010 1:57 pm
Forum: Building Externals
Topic: LiveCode Externals Environment
Replies: 0
Views: 1791

LiveCode Externals Environment

Hi,

LiveCode need some update about the structure to create externals for MacOSX ?

I refer to this file:

The Revolution externals build environment: http://developer.runrev.com/externals/E ... mentV3.zip

Salut,
Josep
by JosepM
Mon Dec 20, 2010 9:33 pm
Forum: Animation Engine
Topic: Constrains to poligon?
Replies: 4
Views: 1758

Re: Constrains to poligon?

Hi Malte,

Maybe pointInPoly(x,y,pointlist) will be my friend, so I need to check if the tokens are inside of x zones, and these zones all are polygons.
Better check with pointInPoly or with the intersect?

Salut,
Josep
by JosepM
Mon Dec 20, 2010 1:02 pm
Forum: Animation Engine
Topic: aeMoveTo don't move any if other exist
Replies: 2
Views: 1543

Re: aeMoveTo don't move any if other exist

Thanks Malte. :D
by JosepM
Mon Dec 20, 2010 11:58 am
Forum: Animation Engine
Topic: Know the name of the object below
Replies: 4
Views: 1897

Re: Know the name of the object below

Hi bn, Thanks, it's a posible solution but I need always check all the posibilities, imagine a chess board and you find where is the Queen, I need to check each time all the board positions. I don't know if is the best way :( I thinking about two alternatives to check the move: 1) check the tokens a...
by JosepM
Mon Dec 20, 2010 1:08 am
Forum: Animation Engine
Topic: Know the name of the object below
Replies: 4
Views: 1897

Know the name of the object below

Hi, I have several graphics/images that I move over other graphics/images. 1) I want to know which zone they are 2) and How these areas would be activated when detect a graph over. How can I know the name of the object below? How to approach to with AnimationEngine? Thanks in advance. Salut, Josep

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