Search found 257 matches

by thatkeith
Mon Mar 03, 2014 6:05 pm
Forum: Off-Topic
Topic: Problems in the Dictionary
Replies: 18
Views: 5098

Re: Problems in the Dictionary

Ah, yes. :oops: Sorry!

Mac OS X 10.9.1
LiveCode 6.5.2 build 3014
It's exactly the same in the Commercial and Community editions.
by thatkeith
Mon Mar 03, 2014 6:02 pm
Forum: Talking LiveCode
Topic: Find in different stack?
Replies: 2
Views: 534

Find in different stack?

Is there a straightforward way to find text in a different stack? The 'find' command is really easy to demonstrate, but it's limited to searching through the same stack.
by thatkeith
Mon Mar 03, 2014 5:22 pm
Forum: Off-Topic
Topic: Problems in the Dictionary
Replies: 18
Views: 5098

Problems in the Dictionary

I'm hoping it's something odd to do with my installation but I have a nagging fear it isn't... When I look through the LiveCode Dictionary from within LiveCode I keep coming across glitches. The latest is a show-stopping loss of key bits of info from the Find page. Fortunately it's all there in the ...
by thatkeith
Tue Feb 25, 2014 6:36 pm
Forum: Talking LiveCode
Topic: 'Send in x millisecs' performance hit with user interaction?
Replies: 12
Views: 1439

Re: 'Send in x millisecs' performance hit with user interact

Nice! Thanks @jacque, this is useful stuff
by thatkeith
Mon Feb 24, 2014 10:18 pm
Forum: Talking LiveCode
Topic: 'Send in x millisecs' performance hit with user interaction?
Replies: 12
Views: 1439

Re: 'Send in x millisecs' performance hit with user interact

Heh. My youngest son has a score somewhere around 40, and I can't get past 2 either. It is *incredibly* infuriating – and very clever.
The plan is a stop-motion animated GIF for the character and side-scrolling clay-based landscapes and hazards. I'll shout out when I get to a stage worth trying. :)
by thatkeith
Mon Feb 24, 2014 9:32 pm
Forum: Talking LiveCode
Topic: 'Send in x millisecs' performance hit with user interaction?
Replies: 12
Views: 1439

Re: 'Send in x millisecs' performance hit with user interact

Thanks @BvG, I've been gravitating towards that, and your advice pushed me to complete the process: on startTheGame set the loc of image "person" to 170,165 -- move the character to the start position set the repeatCount of image "pipes.gif" to -1 -- loop the GIF runTheGame end startTheGame on runTh...
by thatkeith
Mon Feb 24, 2014 8:08 pm
Forum: Talking LiveCode
Topic: 'Send in x millisecs' performance hit with user interaction?
Replies: 12
Views: 1439

Re: 'Send in x millisecs' performance hit with user interact

Interesting that I can use animated GIFs and the intersect function's "opaque pixels" to detect a 'collision' with just the visible pixels, and it works across the frames. Very nice! :) I also improved the performance by using the move command and the 'without waiting' parameter to have the user-con...
by thatkeith
Mon Feb 24, 2014 7:05 pm
Forum: Talking LiveCode
Topic: 'Send in x millisecs' performance hit with user interaction?
Replies: 12
Views: 1439

Re: 'Send in x millisecs' performance hit with user interact

Thanks – making empty handlers to swallow related events sounds like a useful (and logical) suggestion. I'll try it in a sec. I'm talking with my son about anternative takes on this - I'll mention Flappy Hippos to him, I'm sure it'll get a laugh! He's a stop-motion animator, and we may try making al...
by thatkeith
Mon Feb 24, 2014 6:35 pm
Forum: Talking LiveCode
Topic: 'Send in x millisecs' performance hit with user interaction?
Replies: 12
Views: 1439

'Send in x millisecs' performance hit with user interaction?

I'm experimenting with a basic game-like toy – yes, a Flappy Birds thing (bows head in shame). It's a challenge, ok? Don't judge me! :D :wink: It has a very few objects that scroll, a single object that the user controls, and basic collision detection. This is working ok-ish with very basic scriptin...
by thatkeith
Mon Feb 24, 2014 4:12 pm
Forum: Off-Topic
Topic: Critical mass
Replies: 69
Views: 12484

Re: Critical mass

Some *very* useful comments, ending with
Mark wrote:"a better homepage"
Definitely. For all the reasons given.
by thatkeith
Sun Feb 23, 2014 8:32 pm
Forum: iOS Deployment
Topic: It's posible to print from LC iOS to AirPrint?
Replies: 4
Views: 816

Re: It's posible to print from LC iOS to AirPrint?

Thanks - more experimentation needed, clearly! :)
One question: when you say "this feature is available on iOS 6 only" do you mean iOS 6 and above? If it's really iOS 6 only it's pointless even trying it! :( Sorry if it's just my misunderstanding, but it's what this particular phrase seems to imply
by thatkeith
Sun Feb 23, 2014 8:22 pm
Forum: iOS Deployment
Topic: Pixel size in iOS?
Replies: 3
Views: 777

Re: Pixel size in iOS?

Thanks Dixie – I've grabbed the stack, I'll dig into it and learn. :)

Keith
by thatkeith
Sun Feb 23, 2014 8:16 pm
Forum: Off-Topic
Topic: Critical mass
Replies: 69
Views: 12484

Re: Critical mass

I put "Social Media", but I think it's also critically important to: – Provide a comprehensive set of example stacks (the current selection seems a bit spotty) – Push for more coverage in traditional print media as well as online blogs – Showcase cool LC-made apps – Provide examples of how to recrea...
by thatkeith
Tue Feb 18, 2014 12:33 am
Forum: iOS Deployment
Topic: Pixel size in iOS?
Replies: 3
Views: 777

Re: Pixel size in iOS?

Answering my own posts - it's becoming a habit, sorry! (Also the first sign of madness...) It looks like at least part of the answer to my question lies in the fullScreenMode property, including the info in the LC dictionary. It's getting late, I'll do tests the next time I have a chance. Of course ...
by thatkeith
Tue Feb 18, 2014 12:07 am
Forum: iOS Deployment
Topic: controlling player volume in ios.
Replies: 8
Views: 1091

Re: controlling player volume in ios.

It isn't possible to browse and select videos from within Keynote in iOS either, although that *is* possible in Keynote in Mac OS. It seems Apple doesn't see it as an important function for iOS software to use. :-/

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