Search found 170 matches

by SteveTX
Wed Jul 17, 2013 8:04 pm
Forum: Feature Requests
Topic: Unicode Support
Replies: 13
Views: 3202

Re: Unicode Support

Livecode does support unicode and multiple language sets. see function uniEncode. Parameters: The stringToEncode is any string, or expression that evaluates to a string. The language is one of the following: * ANSI (synonym for "English") * Arabic * Bulgarian * Chinese * English * Greek * Hebrew * J...
by SteveTX
Wed Jul 17, 2013 1:50 am
Forum: Android Deployment
Topic: http headers for mobile
Replies: 1
Views: 661

http headers for mobile

Is there anything built-in to rev mobile browser, or a binary like curl, that i could use to GET and POST header data with URLs?
by SteveTX
Tue Jul 16, 2013 8:59 am
Forum: Feature Requests
Topic: GPU Rendering for Android
Replies: 2
Views: 1710

GPU Rendering for Android

It is rumored that Google's next android release, key lime pie, will be GPU optimized like iOS. This creates an opportunity for runrev to provide accelerated performance under Android. Will we be seeing any engine optimizations since the native OS will expose acceleration?
by SteveTX
Tue Jul 16, 2013 3:08 am
Forum: Getting Started with LiveCode - Complete Beginners
Topic: lock screen / unlock screen counter
Replies: 1
Views: 552

lock screen / unlock screen counter

LiveCode keeps track of lock (+1) and unlock events (-1), and if the integer is positive, the screen is locked. Does it keep track of integers less than 0? If I am already in an unlocked state, and I unlock again and the lock back, am I still unlocked (integers less than 0) or is it locked? The answ...
by SteveTX
Tue Jul 16, 2013 12:09 am
Forum: Getting Started with LiveCode - Complete Beginners
Topic: open stack without executing [solved]
Replies: 3
Views: 783

Re: open stack without executing [solved]

craig, the hang was crashing the IDE itself without throwing an error. However, suppressing messages and errors prior to opening allowed me to open the stack to find the offending line.
by SteveTX
Mon Jul 15, 2013 11:45 pm
Forum: Feature Requests
Topic: add options to disable buggy/slow features in dictionary
Replies: 4
Views: 2106

Re: add options to disable buggy/slow features in dictionary

I can duplicate this behavior when there isn't even a stack open. Quad Core, 8GB, Windows 7 x64, OS on SSD, Programs/Files on HDD. It is probably the livecode IDE / dictionary itself, not a CPU issue, as I can open and quickly run and do other things while livecode is still thinking about if it is g...
by SteveTX
Mon Jul 15, 2013 11:39 pm
Forum: Feature Requests
Topic: error window detail
Replies: 9
Views: 2629

Re: error window detail

What I'm doing is simple but convoluted. I am dynamically creating the UI on the fly, and I've got a command that creates button objects, and then calls another command, updateButtonScript to set the script of the button. Normally this violated self-referential calls for set script. The fist itterat...
by SteveTX
Mon Jul 15, 2013 11:17 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: open stack without executing [solved]
Replies: 3
Views: 783

open stack without executing [solved]

My stack is creating a hanging loop in the IDE upon opening. Is there a way to open the stack without it executing?
by SteveTX
Mon Jul 15, 2013 11:16 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: messages executing now
Replies: 2
Views: 538

Re: messages executing now

works. thanks!
by SteveTX
Mon Jul 15, 2013 10:40 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: messages executing now
Replies: 2
Views: 538

messages executing now

I am currently using pendingMessages for watching message path, but sometimes I need to know what is executing right now. Is there a way to get the information to find out which paths and their parent messages are currently open rather than just in the future?
by SteveTX
Mon Jul 15, 2013 7:33 pm
Forum: Android Deployment
Topic: no files or external stacks being unpacked to engine folder?
Replies: 7
Views: 1676

Re: no files or external stacks being unpacked to engine fol

Got the "resources" folder to be included when I move it out of the parent directory. However, the files that were missing, namely .ttf files, have been moved to (engine)/fonts/ automagically, but don't seem to be recognized/loadable on android. Empty engine directories, such as webkit, sounds, and ...
by SteveTX
Mon Jul 15, 2013 6:56 pm
Forum: Android Deployment
Topic: no files or external stacks being unpacked to engine folder?
Replies: 7
Views: 1676

Re: no files or external stacks being unpacked to engine fol

jacque, if look at the code you can see it would show me if the files were there, and unless I do the following, they don't show up (./resources/ isn't created despite being in the copy files section). I recreated the livecode stack from scratch and it reproduced the problem. I can bypass the issue ...
by SteveTX
Mon Jul 15, 2013 11:13 am
Forum: Android Deployment
Topic: no files or external stacks being unpacked to engine folder?
Replies: 7
Views: 1676

Re: no files or external stacks being unpacked to engine fol

There also seems to a file size limitation somewhere. I can get files to copy if I reference them outside of the livecode directory, such as in My Documents or Downloads, however files i've tested over a few hundred KB will not be copied, only smaller files.
by SteveTX
Mon Jul 15, 2013 10:50 am
Forum: Android Deployment
Topic: no files or external stacks being unpacked to engine folder?
Replies: 7
Views: 1676

Re: no files or external stacks being unpacked to engine fol

i tried adding the individual files, which are in a subdirectory of the dir i keep my stack in, and that didn't work. If I copied those files to my desktop and referenced them from there, only the .json files unpacked, none of the other filetypes worked.
by SteveTX
Mon Jul 15, 2013 10:41 am
Forum: Android Deployment
Topic: no files or external stacks being unpacked to engine folder?
Replies: 7
Views: 1676

Re: no files or external stacks being unpacked to engine fol

Update: This is most definitely a bug In my copy files section, which has the "resources/*" directory listed, I also added a single text file, and ran the test again. The text file was there, the directory nor any of its content was unpacked. File copy of directories definitely seems to have a bug....

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