Search found 433 matches

by sefrojones
Mon Dec 15, 2014 7:09 pm
Forum: Talking LiveCode
Topic: Bad Combo?
Replies: 6
Views: 1142

Re: Bad Combo?

This stack works as expected in ubuntu 14.04 & LiveCode 6.7
by sefrojones
Mon Dec 15, 2014 5:45 am
Forum: Android Deployment
Topic: Saving a data stack in android
Replies: 23
Views: 4135

Re: Saving a data stack in android

Keith, Welcome! Stacks included in the "Copy Files" pane will end up in specialFolderPath("engine"), you will need to copy it to specialFolderPath("documents") before you will be able to save them. This lesson isn't specifically about saving stacks, but should get you started on your way: http://les...
by sefrojones
Sun Dec 14, 2014 3:13 pm
Forum: Creating Games
Topic: LiveCode Game Jam
Replies: 33
Views: 12359

Re: LiveCode Game Jam

I'd like to thank everyone who participated in The Very First LiveCode Game Jam! The votes have been cast and tallied, and the results are in. The top 3 rated games in this event were: 1. Space Shooter by Sefrojones 2. Tower Jump 2 by DarkoLandBox 3. GeographyQuest by AndyB These results can be seen...
by sefrojones
Sat Dec 13, 2014 9:54 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Simple: Play audio file [SOLVED]
Replies: 10
Views: 2248

Re: Simple: Play audio file (help)

The play command doesn't recognize mp3, you will have to use a player object to play it as far as I know....


edit:

On android, I believe the path to your included sound files will be specialfolderpath("engine")
by sefrojones
Sat Dec 13, 2014 4:20 pm
Forum: Talking LiveCode
Topic: LiveCode Community Open Source Apps
Replies: 8
Views: 2131

Re: LiveCode Community Open Source Apps

I think you're looking for RevOnline, which is currently in the process of being re-vamped. http://forums.livecode.com/viewtopic.php?f=67&t=20566&start=30&hilit=project+broken+samples In the meantime, you could always post it here in the forums, and maybe also send it off to http://livecode1001.blog...
by sefrojones
Fri Dec 12, 2014 4:29 am
Forum: Getting Started with LiveCode - Complete Beginners
Topic: This should be simple
Replies: 5
Views: 818

Re: This should be simple

Unless you *need* the new features included in LC 7(mainly unicode related), I'd say it might be worth a shot to download LC 6.7 and see if it works from that version.

http://downloads.livecode.com/livecode/

If that doesn't work, I'm sure someone else will be of more assistance.

Good Luck,

--Sefro
by sefrojones
Fri Dec 12, 2014 4:21 am
Forum: Getting Started with LiveCode - Complete Beginners
Topic: This should be simple
Replies: 5
Views: 818

Re: This should be simple

For what it's worth, this script works as expected when deployed to android from LC 6.7. So the script theoretically should work the same way for iOS. Posting which OS version and LiveCode version you are using may be helpful as well...
by sefrojones
Thu Dec 11, 2014 5:53 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Kids Counting Game - How to Increment
Replies: 7
Views: 1634

Re: Kids Counting Game - How to Increment

I highly recommend you go through these stacks in order, it should get you up to speed in no time: http://www.hyperactivesw.com/revscriptconf/scriptingconferences.html There's also: http://livecodesupersite.com/tutorials.html Which has many of the tutorials from the main LiveCode site, just laid out...
by sefrojones
Mon Dec 08, 2014 11:09 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Intersect - Again
Replies: 4
Views: 559

Re: Intersect - Again

It looks like the if/then statements are not set up properly in your "confiscated" handler. Maybe something like this will work: command confiscated if intersect(image"rthand1.gif",image"phone.gif","pixels") then go to last card exit confiscated end if if intersect(image"lfthand2.gif",image"phone.gi...
by sefrojones
Sat Dec 06, 2014 10:31 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Kids Counting Game - How to Increment
Replies: 7
Views: 1634

Re: Kids Counting Game - How to Increment

I should have mentioned, those scripts also assumed that your images had been imported. These scripts below will work for referenced images, they assume that your stack file is in the same directory as your image files. Still named 0.png through 9.png. The image area in these scripts is named "numbe...
by sefrojones
Sat Dec 06, 2014 7:44 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Kids Counting Game - How to Increment
Replies: 7
Views: 1634

Re: Kids Counting Game - How to Increment

There's probably 100 ways to do this with LiveCode, 8) here's one: This script assumes that you have 10 images named 0.png through 9.png, and that only one of these images is visible. Add 1 button: on mouseUp repeat with x = 0 to 9 if the visible of img (x&".png") is true then hide img (x&".png") if...
by sefrojones
Fri Dec 05, 2014 6:59 pm
Forum: Android Deployment
Topic: how to figure out why one apk test works and the other not
Replies: 7
Views: 1633

Re: how to figure out why one apk test works and the other n

I have all but stopped using the "play audioclip" command, and switched to player objects for desktop/ide and mobileplaysoundonchannel for mobile. Glad you got it all sorted. :D
by sefrojones
Thu Dec 04, 2014 11:20 pm
Forum: Android Deployment
Topic: how to figure out why one apk test works and the other not
Replies: 7
Views: 1633

Re: how to figure out why one apk test works and the other n

It doesn't look like aiff is a valid format for android, maybe that is the issue?

http://developer.android.com/guide/appe ... rmats.html
by sefrojones
Thu Dec 04, 2014 4:38 pm
Forum: Android Deployment
Topic: Video on Android
Replies: 5
Views: 1303

Re: Video on Android

I've read that Nexus 7 devices have trouble with .wmv files. Have you tried converting it to a different format?

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