Search found 63 matches

by macnomad2
Tue Mar 15, 2016 5:35 pm
Forum: Educational Outreach
Topic: How to put LiveCode in the hands of more teachers/students
Replies: 40
Views: 7788

Re: How to put LiveCode in the hands of more teachers/studen

Just to add a thought to this very interesting thread. I am thinking of non english speaking students, in other countries (especially developing countries). LiveCode is great but assumes implicitly that you have a fair level of english (because of all those little words, for exemple). A better level...
by macnomad2
Mon Apr 13, 2015 2:21 pm
Forum: iOS Deployment
Topic: LC 7.0.4 and Xcode 6.3 - once again broken?
Replies: 27
Views: 6412

Re: LC 7.0.4 and Xcode 6.3 - once again broken?

Can I make a silly suggestion for this type of recurring situation ? Maybe it is not possible for RR to implement it, but it would be simpler IMHO RR wold design a simple text file which could be downloaded from their site and used by the local engine on your machine to change the settings of import...
by macnomad2
Tue Mar 11, 2014 11:12 pm
Forum: Creating Games
Topic: Game loop randomly slowing down for one iteration ?
Replies: 2
Views: 935

Re: Game loop randomly slowing down for one iteration ?

Thanks, I will post some code, but yes, globally a sprite simply moves at each iteration and calculations are the same. I measured the random delays but could not find any internal reason. It really seems that the delays come because iOS or the engine is doing something else in the background someti...
by macnomad2
Tue Mar 11, 2014 5:25 pm
Forum: Creating Games
Topic: Game loop randomly slowing down for one iteration ?
Replies: 2
Views: 935

Game loop randomly slowing down for one iteration ?

Hello I am using the game loop from game academy for "yet an other game" on iOS http://forums.runrev.com/viewtopic.php?f=22&t=14037#p79876 Works well except for random performance issue. While my game runs I have usually a 60 milliseconds duration for one loop (not a fast action game, but still, and...
by macnomad2
Tue Jan 07, 2014 4:04 pm
Forum: Android Deployment
Topic: Checking for wi-fi, cell in Android
Replies: 2
Views: 535

Re: Checking for wi-fi, cell in Android

It depends why you need Internet access.
For example, I just add statements like that before needing a real access
- put URL "http://a.page.you.know.exists" into temp1
- put the result into temp2
and then you analyze temp2 to detect errors...
But it may not work for you.
by macnomad2
Tue Nov 05, 2013 5:57 pm
Forum: LiveCode University
Topic: itemDelimeter
Replies: 7
Views: 2740

Re: itemDelimeter

Ah yes, "Do what I say, don't do what I do" in my code says Runrev ;)
You are right Klaus.
by macnomad2
Tue Nov 05, 2013 1:33 pm
Forum: LiveCode University
Topic: itemDelimeter
Replies: 7
Views: 2740

Re: itemDelimeter

You are right, but it comes straight from a Runrev example ;)
by macnomad2
Fri Nov 01, 2013 1:35 pm
Forum: LiveCode University
Topic: itemDelimeter
Replies: 7
Views: 2740

Re: itemDelimeter

Hello, lost in space ? I assume you refer to these lines set the itemDelimiter to space if item 1 of the name of target is "button" then... In Livecode you manipulate strings of characters all the time, even if the result on the screen does not show any text. So when you have a string of text there ...
by macnomad2
Sat Oct 12, 2013 3:22 pm
Forum: iOS Deployment
Topic: Game controller API
Replies: 0
Views: 428

Game controller API

Any ideas on how to use in LC the new API from Apple for game controllers on iOS 7 ?
My game would surely benefit from it but I don't know how to write external glue for it ;)
Is it a feature to be included in LC, preferably in the community edition ? Has someone already done it ?
Thanks
by macnomad2
Wed Apr 10, 2013 4:04 pm
Forum: Announcements
Topic: Help Us Take LiveCode Open Source
Replies: 89
Views: 29879

Re: Help Us Take LiveCode Open Source

Here is an answer @vox212, from RunRev on the "list" to a thread I created "We are looking at providing a very simple OSS license specifically for free, non-profit, not ad supported, non-promotional open source apps in the Mac/iOS app store. We'll probably go down the route of charging a $25 adminis...
by macnomad2
Thu Feb 28, 2013 10:12 pm
Forum: Announcements
Topic: Help Us Take LiveCode Open Source
Replies: 89
Views: 29879

Re: Help Us Take LiveCode Open Source

Yes, and my comment is also not aimed at you.
It is true that with more and more people coming to LC, it will change these forums or others created specially for the open source version.
Maybe a little thinking about how to make them lively AND useful could be done ?
by macnomad2
Wed Feb 27, 2013 10:06 pm
Forum: Announcements
Topic: Help Us Take LiveCode Open Source
Replies: 89
Views: 29879

Re: Help Us Take LiveCode Open Source

I believe also, and there is proof.
As more users/developers will come to this forum, trolls will appear ;)
by macnomad2
Mon Feb 18, 2013 10:17 am
Forum: iOS Deployment
Topic: Lc 5.5.4 Xcode 6 all good but ios browser bug?
Replies: 8
Views: 1168

Re: Lc 5.5.4 Xcode 6 all good but ios browser bug?

Thanks for the alert. My apps rely strongly on this feature. Now I am afraid of using 5.5.4 until you reassure us !
by macnomad2
Mon Feb 18, 2013 10:15 am
Forum: iOS Deployment
Topic: livecode 5.5.4 ... Download?
Replies: 30
Views: 5732

Re: livecode 5.5.4 ... Download?

@Mark Everybody has a different experience, psychology and business model. You can't push your model on others. I think that the open source move is a very bold one for RR and if it succeeds it will impact a lot of people. Of course, professional developers earning money from their coding will also ...
by macnomad2
Sat Feb 16, 2013 3:55 pm
Forum: iOS Deployment
Topic: livecode 5.5.4 ... Download?
Replies: 30
Views: 5732

Re: livecode 5.5.4 ... Download?

Try
http://www.runrev.com/downloads/livecod ... _4-Mac.dmg
Worked for me ;) (I think it is the same for the other platforms)

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