Search found 5 matches
- Wed Dec 13, 2006 6:14 pm
- Forum: Talking LiveCode
- Topic: blinking text in list fields
- Replies: 1
- Views: 4379
Flashing lines
Try this in the script of a scrolling list Send "toggleFlash" to the field to turn it on/off. Set the 'uFlashList' custom property to a list of lines from the list field, example "1,3,4,5" - would flash lines 1,3,4 and 5. Hopefully this will give you some ideas. JC on toggleFlash if the uFlash of me...
- Tue Dec 12, 2006 9:50 am
- Forum: Announcements
- Topic: Create paths for animation
- Replies: 2
- Views: 5720
molLibSprite updated
You can now use the sprite library and paths you have created with the Steam Roller plugin together. When animating using a path, options include; - repeating the path based on sprites current location - ping pong back and forth along the path - Sprite always facing forwards / backwards along the pa...
- Sun Dec 10, 2006 12:37 pm
- Forum: Announcements
- Topic: Create paths for animation
- Replies: 2
- Views: 5720
Create paths for animation
Download Steam Roller - a free plugin for creating paths in revolution for use in your own games, presentations, etc. molLibSprite (collision detection) will be updated shortly with some new routines for utilizing paths created with the Steam Roller plugin. Available for download at; http://molekula...
- Tue Dec 05, 2006 12:19 pm
- Forum: Announcements
- Topic: Free image collision detection - molLibSprite
- Replies: 0
- Views: 4378
Free image collision detection - molLibSprite
For anyone interested in developing games, my image collision library may come in handy.
Detect pixel level collisions between images.
Fast algorithm for rapid detection.
Transparency threshold allows shadows, etc. to be ignored.
Available at http://molekular.co.uk/
Detect pixel level collisions between images.
Fast algorithm for rapid detection.
Transparency threshold allows shadows, etc. to be ignored.
Available at http://molekular.co.uk/
- Sun Dec 03, 2006 7:40 pm
- Forum: Animation Engine
- Topic: Slow image collision detection
- Replies: 1
- Views: 5142
Slow image collision detection
I decided to write a small demo game - a racecar driving around a track. However, the image collision detection ground to a halt with a large image. I did read the documentation that said try not to use images larger than around 80x80 - but why? To make things simple, I decided to have a small race ...