Search found 52 matches
- Fri Mar 14, 2014 7:25 pm
- Forum: Announcements
- Topic: Help Us Take LiveCode Open Source
- Replies: 89
- Views: 225290
Re: Help Us Take LiveCode Open Source
I know this is an old thread, but I am wondering if any more consideration was given to this idea? "We are looking at providing a very simple OSS license specifically for free, non-profit, not ad supported, non-promotional open source apps in the Mac/iOS app store. We'll probably go down the route o...
- Thu Apr 18, 2013 6:42 pm
- Forum: Engine Contributors
- Topic: Build notes?
- Replies: 8
- Views: 6770
Re: Build notes?
We are working on instructions (and also the build process) - however, getting an IDE engine to run with the IDE from Xcode is straight-forward. Thanks, Mark, and I should have mentioned I saw that note in another thread here, but I was interested in building a standalone app bundle which wasn't co...
- Thu Apr 18, 2013 6:28 pm
- Forum: Engine Contributors
- Topic: Build notes?
- Replies: 8
- Views: 6770
Build notes?
Hi, I see the contribution page still doesn't have any hints on compiling, so I hope asking here is not out of bounds. And maybe it is because I am going outside of the "engine" and into IDE territory I think... But I would like to be able to build from the source and understand the parts before dig...
- Fri Apr 12, 2013 9:24 pm
- Forum: Engine Contributors
- Topic: Xcode 3.2.6
- Replies: 25
- Views: 18451
Re: Xcode 3.2.6
Hmmm - we'll see if we can get a script together that will extract SDKs from an Xcode DMG... I downloaded the XCode 4.3.3 disk image, mounted it, and just looked inside the XCode.app package.... XCode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk I copied that into ...
- Thu Apr 11, 2013 3:26 pm
- Forum: Engine Contributors
- Topic: Xcode 3.2.6
- Replies: 25
- Views: 18451
Re: Xcode 3.2.6
I found this link, I hope it is helpful. I haven't tried yet.
http://stackoverflow.com/questions/5333 ... to-xcode-4
http://stackoverflow.com/questions/5333 ... to-xcode-4
- Thu Apr 11, 2013 3:08 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: systems requirement for livecode open source?
- Replies: 12
- Views: 6770
Re: systems requirement for livecode open source?
I'm glad you think I can do comic irony. Fred, In retrospect I see that what I wrote could be insulting, and if I offended you I am sorry. I wasn't trying to criticize you, you did provide where the information was, I just was making an observation about the irony of the situation, not intimating t...
- Wed Apr 10, 2013 9:49 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: systems requirement for livecode open source?
- Replies: 12
- Views: 6770
Re: systems requirement for livecode open source?
The Release Notes are found under the Help menu on the toolbar. There is some huge comic irony in telling someone who is looking for the system requirements to install software to look in the help menu of an installed copy of said software. LoL I couldn't find them online either, so how would know ...
- Wed Apr 10, 2013 4:18 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: systems requirement for livecode open source?
- Replies: 12
- Views: 6770
Re: systems requirement for livecode open source?
While not strictly "system requirements", I was a bit surprised to see you still have to register/activate the community edition of Livecode. I'm not sure that is necessarily a problem, just a little surprise that is all. Of course, building your own executable from the source code would remove that...
- Wed Apr 10, 2013 3:57 pm
- Forum: Announcements
- Topic: Help Us Take LiveCode Open Source
- Replies: 89
- Views: 225290
Re: Help Us Take LiveCode Open Source
What is the difference between the Open Source version and the $99.00 copy of LiveCode that I purchased? For a definitive answer, check out the FAQ on the Community Project page: http://www.runrev.com/products/Open-Source/FAQs However, the shortest answer is that if you publicly distribute or sell ...
- Wed Apr 10, 2013 3:09 am
- Forum: Announcements
- Topic: Help Us Take LiveCode Open Source
- Replies: 89
- Views: 225290
- Thu Mar 21, 2013 2:50 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Character encoding issue
- Replies: 4
- Views: 2906
Re: Character encoding issue
Sorry, my bad, I fixed it above... uniEncode/uniDecode not utf... I had a UTF hangover apparently. LoL
- Wed Mar 20, 2013 10:15 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Character encoding issue
- Replies: 4
- Views: 2906
Re: Character encoding issue
Try something like:
set the htmlText of field "fieldname" to utfdecode( utfencode( yourTextVar, "UTF8" ) )
UGH: That's what I get for going my bad memory... uniDecode( uniEncode( yourTextVar, "UTF8" ) )
I had UTF on the brain.
I think that worked for me, except on Android for some reason.
set the htmlText of field "fieldname" to utfdecode( utfencode( yourTextVar, "UTF8" ) )
UGH: That's what I get for going my bad memory... uniDecode( uniEncode( yourTextVar, "UTF8" ) )
I had UTF on the brain.
I think that worked for me, except on Android for some reason.
- Wed Mar 20, 2013 5:32 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: setting up mobile support
- Replies: 4
- Views: 3115
Re: setting up mobile support
I downloaded that archive from the Android dev site, I extracted mine into /Developer/android-sdk-macosx. The file I downloaded was "android-sdk_r21.1-macosx.zip" and this directory was straight out of that file. I did, though, have to first go into the Terminal application, change into that directo...
- Mon Mar 18, 2013 3:05 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: sending binary image data to a dataGrid
- Replies: 1
- Views: 1842
Re: sending binary image data to a dataGrid
if the image is locate locally, the following will populate the image object within a datagrid put "images/" & "colors.jpg" into theDataA[1]["ImageURL"] but I am working with the binary image data from a db. That looks like it is pointing the image object to the file where your data is stored. I do...
- Mon Mar 18, 2013 2:57 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: setting up mobile support
- Replies: 4
- Views: 3115
Re: setting up mobile support
If you are using XCode 4.6 (and I assume 4.6.1 that was just released) then you have to be running LiveCode 5.5.4. When I downloaded the trial it was 5.5.3 and I had to search to find the 5.5.4 installer: http://www.runrev.com/downloads/livecode/5_5_4/LiveCodeInstaller-5_5_4-Mac.dmg For Android, the...