Search found 13 matches
- Thu Jun 15, 2017 7:08 am
- Forum: Announcements
- Topic: [ANN] scrshot.io - Fast Screenshots!
- Replies: 1
- Views: 4864
[ANN] scrshot.io - Fast Screenshots!
Hey there, I was one of the first kids to start the online speed screenshot services and I had done it with Runtime Revolution. Well i'm all grown up (so to speak), and I decided to revisit one of my old services "Scr33nsh0tta" and improve it while still keeping it's ease of use and functionality th...
- Thu Jun 15, 2017 6:55 am
- Forum: Android Deployment
- Topic: Using the updated Android SDK / Android Studio with LiveCode
- Replies: 3
- Views: 3262
Re: Using the updated Android SDK / Android Studio with Live
Glad it's updated to work!LiveCode_Panos wrote:Hi all,
The new LiveCode release, 8.1.5 RC-1, has support for the latest version of Android Studio. You can find it here:
http://downloads.livecode.com/livecode/
Best,
Panos
--
- Sat Jun 10, 2017 3:27 am
- Forum: Android Deployment
- Topic: Using the updated Android SDK / Android Studio with LiveCode
- Replies: 3
- Views: 3262
Using the updated Android SDK / Android Studio with LiveCode
Here's how to use the newly updated SDK/Studio release with the latest version of LiveCode (8.1.4 etc.) There's two ways to do this. One way is more hacky than the other. Method 1 Preferred : Simply navigate to your Android SDK folder, then into your tools/lib folder and find your sdklib java file. ...
- Tue Mar 14, 2017 6:01 pm
- Forum: Animation Engine
- Topic: aeFadeOutDone Callbackmessage Use
- Replies: 7
- Views: 10585
Re: aeFadeOutDone Callbackmessage Use
A safer way to do this is without locking any messages. Try the send in time function: on mouseUp aeFadeOut the long id of img "Picture",2000 send "FadedOut" to me in 2025 millisecs end mouseUp on FadedOut go to card "Next Topic" end FadedOut The important thing to note here when using animationEngi...
- Tue Nov 12, 2013 10:32 am
- Forum: Engine Contributors
- Topic: Google Play Game Services [Android/iOS]
- Replies: 7
- Views: 7010
Re: Google Play Game Services [Android/iOS]
Sorry, what I meant was the source code as in the classes that LiveCode compiles before packaging it into an APK (In androids case). If you're quick enough, you could catch the code it compiles in a systems temp directory. It'd contain normal classes like the AppReciever and mblandroid class files. ...
- Tue Nov 12, 2013 1:32 am
- Forum: Engine Contributors
- Topic: Google Play Game Services [Android/iOS]
- Replies: 7
- Views: 7010
Re: Google Play Game Services [Android/iOS]
Well that's true, though livecode itself should allow to store the source code when compiling before it does a full compile straight to a mobile app. There's no easy way of getting the source code of the app you compile without having to quickly snag it out of the temp directory before LiveCode take...
- Mon Nov 11, 2013 1:19 am
- Forum: Engine Contributors
- Topic: Google Play Game Services [Android/iOS]
- Replies: 7
- Views: 7010
Re: Google Play Game Services [Android/iOS]
Well technically the entire Google Play Game Services is already available to apps that support newer versions of android. It wouldn't be much of an external since it's simply adding a couple lines to the manifest and a couple lines of code. There's more done setting it up in the developer console t...
- Fri Nov 08, 2013 5:45 am
- Forum: Engine Contributors
- Topic: Google Play Game Services [Android/iOS]
- Replies: 7
- Views: 7010
Google Play Game Services [Android/iOS]
I believe the new Google Play Game Services API would be an extremely amazing and useful system to be implemented for both available mobile platforms. The API is available for Android, iOS and web platforms and give access to the same exact features universally so I figured it would be a great addit...
- Fri Dec 24, 2010 5:13 am
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: RevBrowser - snapshots: not good.
- Replies: 21
- Views: 11541
Re: RevBrowser - snapshots: not good.
Hi qberty, Thanks, do you have any idea what the VBScript might be or how to do this on Mac? Best regards, Mark Hey Mark, You could do it the long way and resize the whole image frame to get the screenshot, but a better plan would be using a script. Now i'm not too privvy with VBScript but I can gi...
- Thu Dec 16, 2010 8:31 pm
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: RevBrowser - snapshots: not good.
- Replies: 21
- Views: 11541
Re: RevBrowser - snapshots: not good.
For anyone still willing to do this without any 3rd party external applications, you could do it the long way and set your browser window to the formatted width and height of the actually content then import a snapshot of it followed by adjust it's size again. (You can get the full width and height ...
- Thu Dec 16, 2010 8:28 pm
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Icons do not display properly in system tray
- Replies: 13
- Views: 8150
Re: Icons do not display properly in system tray
It's been years since SysTray received an update. Not that it needs one
- Thu Dec 16, 2010 8:18 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Multi-language
- Replies: 9
- Views: 7037
Re: Multi-language
Due keep in mind, some languages have certain symbols and are not really rendered correctly if your simply using the 'URL "file:C:/language.lng"' as simple text might not do it. If your willing with languages that add more symbols that cannot be read properly remember to use 'URL "binfile:C:/languag...
- Thu Dec 16, 2010 8:14 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: option/combo box problem on web revlet
- Replies: 4
- Views: 4040
Re: option/combo box problem on web revlet
You should make sure that your 'Keyboardfocus' option in the Inspector is selected, and there are also other polling methods that could be used to track keyboard strokes the long way, but that's not entirely recommended. Try the rawKeyDown handler that is called if your combo box is a 'Default' one ...