Search found 167 matches

by richardmac
Thu Jun 14, 2018 12:10 pm
Forum: Creating Games
Topic: USB Game Controllers?
Replies: 8
Views: 2024

Re: USB Game Controllers?

Oops! Sorry it took me so long to respond. It's the iBuffalo Classic USB Gamepad. I use it with OpenEmu, which lets you run old arcade games in emulation. It also runs NES, SNES, and a ton of other systems. Aha! OK, yeah, I think I figured this out. The iBuffalo Classic USB Gamepad says nothing on t...
by richardmac
Tue Jun 05, 2018 11:51 pm
Forum: Creating Games
Topic: USB Game Controllers?
Replies: 8
Views: 2024

Re: USB Game Controllers?

I connected the USB controller to a text editor, and nothing. So I think you're right - the OS doesn't know what to do with the input. OpenEmu likely has some generic USB game pad drivers in it, so it works well with that.
by richardmac
Mon May 14, 2018 12:39 am
Forum: Creating Games
Topic: USB Game Controllers?
Replies: 8
Views: 2024

USB Game Controllers?

Work goes very well on my proof of concept Galaga-type game. Basically I have everything working, including randomized attack patterns for my 8 baddies. I'm super happy with the results so far! So my next thought was to try to get my game working with my usb game controller. It's an older controller...
by richardmac
Sat May 12, 2018 7:54 pm
Forum: Creating Games
Topic: Scrolling Backgrounds
Replies: 7
Views: 1144

Re: Scrolling Backgrounds

I hadn't thought about using and testing different versions of LiveCode, but I will include that. I'd been using LiveCode Community 7 for a long time, but it was crashing a bunch on me with the animation stuff. I started using 8, which crashes far far less. Still need to try 9. So yeah, I'll do some...
by richardmac
Sat May 12, 2018 2:31 pm
Forum: Creating Games
Topic: Scrolling Backgrounds
Replies: 7
Views: 1144

Re: Scrolling Backgrounds

Thanks Cy - I'm already using your directions! LOL. I think I asked the wrong question. What I'm trying to figure out is if there are any advantages or disadvantages to using an image for background instead of skinning a button. I'm using buttons for everything else. I'm trying to get a feel for wha...
by richardmac
Thu May 10, 2018 11:54 pm
Forum: Creating Games
Topic: Scrolling Backgrounds
Replies: 7
Views: 1144

Scrolling Backgrounds

I have a simple question. If you make a game with a scrolling background, is it better to use a button or an image to display the background image?
by richardmac
Wed May 09, 2018 3:32 pm
Forum: Off-Topic
Topic: Our Klaus
Replies: 35
Views: 5129

Re: Our Klaus

Klaus has answered more of my questions in the past than I can remember, and has been invaluable. I remember asking questions here and whenever I saw his name as the replier I'd get excited because I knew he'd have the answers. Klaus is awesome!
by richardmac
Mon May 07, 2018 9:35 pm
Forum: Off-Topic
Topic: Kind of sad to see...
Replies: 14
Views: 2822

Re: Kind of sad to see...

Thanks! :) I had a little hobby software company with my buddy Chris about 5 years ago. We made educational apps and had two iOS apps in the App Store. But Chris got hired to be an Apple SE, and they basically told him he couldn't put out software for iOS on the side, so we stopped. After that, I lo...
by richardmac
Mon May 07, 2018 8:58 pm
Forum: Off-Topic
Topic: Kind of sad to see...
Replies: 14
Views: 2822

Re: Kind of sad to see...

The best resource I've seen (and used) is at: https://sites.google.com/a/pgcps.org/livecode/game-programming I've been gone from the forums for about 5-6 years, but have been using LiveCode at work doing server stuffs, and I've just decided to jump back into game making. The above site is a really c...
by richardmac
Sun Sep 20, 2015 5:39 pm
Forum: CGIs and the Server
Topic: Tip using LiveCode with Sublime Text 2
Replies: 0
Views: 1406

Tip using LiveCode with Sublime Text 2

Forgive me if this is common knowledge. Despite the "cool kids" not liking it any more, Sublime Text 2 is my fave editor for HTML and CSS. I work on both OS X and Windows web servers, and Sublime Text 2 is identical on both platforms. I've started using it with my Livecode Server scripts, and discov...
by richardmac
Sun Jun 15, 2014 2:15 pm
Forum: iOS Deployment
Topic: Native-looking settings on iOS
Replies: 8
Views: 1774

Re: Native-looking settings on iOS

tmControl2 looks good also. I bought Monte's external for settings and it's exactly what I needed for this problem. But I'll probably go ahead and pick up tmControl2 this afternoon. Are the graphics optimized for retina?
by richardmac
Fri Jun 06, 2014 9:35 pm
Forum: iOS Deployment
Topic: Native-looking settings on iOS
Replies: 8
Views: 1774

Re: Native-looking settings on iOS

Thanks, Nakia, I will definitely have a look!
by richardmac
Wed Jun 04, 2014 9:28 pm
Forum: iOS Deployment
Topic: Native-looking settings on iOS
Replies: 8
Views: 1774

Native-looking settings on iOS

If you launch Apple's "Settings" app on iOS 7, you see the typical list of items with an icon to the left of each item and gray lines separating them. You also see a ">" at the end of each line. Touching a line makes a new screen slide on top of the old screen. The Notes app works the same way. Is t...
by richardmac
Sat Nov 09, 2013 7:58 pm
Forum: iOS Deployment
Topic: mobilePick with long list
Replies: 1
Views: 544

mobilePick with long list

I'm using mobilePick in an iPad app to display a list with 11 items in it. In the simulator, the list pops up with the native iOS look, but it only displays lines 1 - 8. If you touch the list, you discover you can scroll down to the last three lines. But this is bad because it doesn't give the user ...
by richardmac
Wed Oct 23, 2013 6:11 pm
Forum: iOS Deployment
Topic: Translucent UI?
Replies: 4
Views: 1571

Re: Translucent UI?

I'm pretty sure it's supported in XCode - They talk about how to use it in the iOS Human Interface Guidelines on the developer site. I'm thinking I would rather just do something different rather than try to fake the real thing - I don't think I can fake it well enough to fool people...

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