Heya Folks,
Anyone got a command / function lying around that will find a USB stick on Mac/Win and return a path to it?
Warm regards,
A.
Search found 18 matches
- Tue Feb 21, 2012 5:09 am
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Recognise a USB stick
- Replies: 2
- Views: 2454
- Sat Oct 08, 2011 12:20 pm
- Forum: Animation Engine
- Topic: How to exit / cancel a currently running aemove to event?
- Replies: 1
- Views: 4422
How to exit / cancel a currently running aemove to event?
Hiya Malte, Any hints on how to cancel / exit a currently executing aemoveto command? (after it's been issued, from a different handler) I've tried cancelling items in the pending messages(stops it for a second, but seems to pick up original anim on next issued aemoveto command, setting the loc of t...
- Mon Sep 26, 2011 3:10 am
- Forum: Multimedia
- Topic: Bug - Player Object in 4.6.4 OSX
- Replies: 1
- Views: 3316
Bug - Player Object in 4.6.4 OSX
Hiya Folks, Can anyone verify this one? Pretty weird. If agreed, can someone who access quality control access report it perhaps? It's a bit of a doozy. Test stack + vid available here: http://db.tt/Mp0GzhDE Basically it seems as though in LC IDE 4.6.4 the player object dimensions of height and widt...
- Tue Jun 28, 2011 7:18 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: How do I create a function call w/variable no. of params?
- Replies: 9
- Views: 10013
Re: How do I create a function call w/variable no. of params?
Yea, The only reason I put the array in the example was to cater for the scenario that the variables came from a variety of sources, rather than one field. Of course, it would be still possible to construct a simple string of these too.... it's either construct, or deconstruct - depending on optimis...
- Mon Jun 27, 2011 4:18 am
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: player looping problem
- Replies: 16
- Views: 11438
Re: player looping problem
I'm yet to test it, but apparently the 'seamlessLoop' command in Enhanced QT helps with this.
- Thu Jun 23, 2011 4:04 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: How do I create a function call w/variable no. of params?
- Replies: 9
- Views: 10013
Re: How do I create a function call w/variable no. of params?
Hiya Diane, Here's my take on your question. (attached) It's based on using an array (which is populated via a repeat loop) as the parameter that you send to the function. You may need to amend the repeat loop depending on your data sources. I've used standard editable fields in the example. The scr...
- Wed Apr 13, 2011 8:45 am
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Custom Control performance with a backgroundPattern
- Replies: 1
- Views: 1916
Custom Control performance with a backgroundPattern
Hiya Gang, scenario: stack at 1024 x 768 with a number of cards. cards contain a number of custom controls for user. (multimedia app) when using a 1024 x 768 imported background image file (around 800k... pre-optimised) as the 'backgroundPattern' for the stack / card, all the custom controls are slu...
- Fri Apr 01, 2011 6:01 am
- Forum: Multimedia
- Topic: Syncing Playback of multiple audio files.
- Replies: 12
- Views: 12003
Syncing Playback of multiple audio files.
Hiya Folks, Just sharing a tiny bit of love here....that has replaced oodles of complexity with attempts at, callbacks that don't work in loop mode, custom timers etc... If you have a bunch of audio samples that you want to trigger from a single event, and would like them to playback in time, it's h...
- Fri Feb 11, 2011 2:33 pm
- Forum: Multimedia
- Topic: Looping video and callbacks - guidance anyone?
- Replies: 10
- Views: 9550
Re: Looping video and callbacks - guidance anyone?
Hiya Bernd, Well, I would love to get to the bottom of this if possible. Please find attached a copy of your stack (slightly revised with some explanatory button names, but no script changes) AND the movie file in question here that i'm getting the unstable performance with on callbacks. I'm running...
- Fri Feb 11, 2011 4:22 am
- Forum: Multimedia
- Topic: Looping video and callbacks - guidance anyone?
- Replies: 10
- Views: 9550
Re: Looping video and callbacks - guidance anyone?
Bernd, Thank you. I really think the issue may be something to do with an LC memory management or caching issue during playback which inadvertently blocks or suspends callbacks. I loaded a number of different movies (.movs, but i note that yours was a referenced .avi file) into your test stack and w...
- Thu Feb 10, 2011 2:59 pm
- Forum: Multimedia
- Topic: Looping video and callbacks - guidance anyone?
- Replies: 10
- Views: 9550
Re: Looping video and callbacks - guidance anyone?
Still working on this one guys. I've tried Klaus's suggestion and am getting the same result. Callbacks work OK on first playthrough, but not subsequent ones. Bernds solution of a manual restart to create the loop playback works reasonably well, but it still really does seem hit and miss with the ca...
- Wed Jan 26, 2011 10:30 pm
- Forum: Multimedia
- Topic: Looping video and callbacks - guidance anyone?
- Replies: 10
- Views: 9550
Looping video and callbacks - guidance anyone?
Heya Folks, I have the feeling that this is an old chestnut, but thought I would check... Just tried to implement some callbacks based logic from a player object playing a LOOPING video. Seems that the callbacks are registered OK for the first run, but cannot hear boo from them after that inside a l...
- Sat Dec 04, 2010 10:10 pm
- Forum: Announcements
- Topic: [ANN] Live LiveCode code event nr. two
- Replies: 9
- Views: 5361
Re: [ANN] Live LiveCode code event nr. two
Heya guys, Although I turned up (woke up) a little late, I was there. I could not however, get ChatRev to connect to the chat. I was clicking the connect button, but it just reverted back to disconnect. I tried registering with a few different logins etc.. but no joy. Any pointers on why I wasn't ab...
- Fri Dec 03, 2010 3:13 am
- Forum: Animation Engine
- Topic: Gravity Drops
- Replies: 11
- Views: 8884
Re: Gravity Drops
Oh... and on your second question, i've also been doing something similar based on the intersect of two objects at any time. I'm not sure that what I'm doing will help you thought as it seems like you want to catch the balls when they are freely moving, as opposed to what I've been doing which is dr...
- Fri Dec 03, 2010 3:02 am
- Forum: Animation Engine
- Topic: Gravity Drops
- Replies: 11
- Views: 8884
Re: Gravity Drops
Hiya Danny, I can definitely vouch for AnimationEngine to do exactly that. Malte can advise on the level of customisation available on the bounce action, but I've been 'bouncing' things around my screen all week using one simple command (after injesting AE into my mainstack): aeMoveTo the name of bu...