Search found 18 matches

by Howlernator
Tue Feb 21, 2012 5:09 am
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Recognise a USB stick
Replies: 2
Views: 2454

Recognise a USB stick

Heya Folks,

Anyone got a command / function lying around that will find a USB stick on Mac/Win and return a path to it?

Warm regards,

A.
by Howlernator
Sat Oct 08, 2011 12:20 pm
Forum: Animation Engine
Topic: How to exit / cancel a currently running aemove to event?
Replies: 1
Views: 4422

How to exit / cancel a currently running aemove to event?

Hiya Malte, Any hints on how to cancel / exit a currently executing aemoveto command? (after it's been issued, from a different handler) I've tried cancelling items in the pending messages(stops it for a second, but seems to pick up original anim on next issued aemoveto command, setting the loc of t...
by Howlernator
Mon Sep 26, 2011 3:10 am
Forum: Multimedia
Topic: Bug - Player Object in 4.6.4 OSX
Replies: 1
Views: 3316

Bug - Player Object in 4.6.4 OSX

Hiya Folks, Can anyone verify this one? Pretty weird. If agreed, can someone who access quality control access report it perhaps? It's a bit of a doozy. Test stack + vid available here: http://db.tt/Mp0GzhDE Basically it seems as though in LC IDE 4.6.4 the player object dimensions of height and widt...
by Howlernator
Tue Jun 28, 2011 7:18 am
Forum: Getting Started with LiveCode - Complete Beginners
Topic: How do I create a function call w/variable no. of params?
Replies: 9
Views: 10013

Re: How do I create a function call w/variable no. of params?

Yea, The only reason I put the array in the example was to cater for the scenario that the variables came from a variety of sources, rather than one field. Of course, it would be still possible to construct a simple string of these too.... it's either construct, or deconstruct - depending on optimis...
by Howlernator
Mon Jun 27, 2011 4:18 am
Forum: Getting Started with LiveCode - Experienced Developers
Topic: player looping problem
Replies: 16
Views: 11438

Re: player looping problem

I'm yet to test it, but apparently the 'seamlessLoop' command in Enhanced QT helps with this.
by Howlernator
Thu Jun 23, 2011 4:04 am
Forum: Getting Started with LiveCode - Complete Beginners
Topic: How do I create a function call w/variable no. of params?
Replies: 9
Views: 10013

Re: How do I create a function call w/variable no. of params?

Hiya Diane, Here's my take on your question. (attached) It's based on using an array (which is populated via a repeat loop) as the parameter that you send to the function. You may need to amend the repeat loop depending on your data sources. I've used standard editable fields in the example. The scr...
by Howlernator
Wed Apr 13, 2011 8:45 am
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Custom Control performance with a backgroundPattern
Replies: 1
Views: 1916

Custom Control performance with a backgroundPattern

Hiya Gang, scenario: stack at 1024 x 768 with a number of cards. cards contain a number of custom controls for user. (multimedia app) when using a 1024 x 768 imported background image file (around 800k... pre-optimised) as the 'backgroundPattern' for the stack / card, all the custom controls are slu...
by Howlernator
Fri Apr 01, 2011 6:01 am
Forum: Multimedia
Topic: Syncing Playback of multiple audio files.
Replies: 12
Views: 12003

Syncing Playback of multiple audio files.

Hiya Folks, Just sharing a tiny bit of love here....that has replaced oodles of complexity with attempts at, callbacks that don't work in loop mode, custom timers etc... If you have a bunch of audio samples that you want to trigger from a single event, and would like them to playback in time, it's h...
by Howlernator
Fri Feb 11, 2011 2:33 pm
Forum: Multimedia
Topic: Looping video and callbacks - guidance anyone?
Replies: 10
Views: 9550

Re: Looping video and callbacks - guidance anyone?

Hiya Bernd, Well, I would love to get to the bottom of this if possible. Please find attached a copy of your stack (slightly revised with some explanatory button names, but no script changes) AND the movie file in question here that i'm getting the unstable performance with on callbacks. I'm running...
by Howlernator
Fri Feb 11, 2011 4:22 am
Forum: Multimedia
Topic: Looping video and callbacks - guidance anyone?
Replies: 10
Views: 9550

Re: Looping video and callbacks - guidance anyone?

Bernd, Thank you. I really think the issue may be something to do with an LC memory management or caching issue during playback which inadvertently blocks or suspends callbacks. I loaded a number of different movies (.movs, but i note that yours was a referenced .avi file) into your test stack and w...
by Howlernator
Thu Feb 10, 2011 2:59 pm
Forum: Multimedia
Topic: Looping video and callbacks - guidance anyone?
Replies: 10
Views: 9550

Re: Looping video and callbacks - guidance anyone?

Still working on this one guys. I've tried Klaus's suggestion and am getting the same result. Callbacks work OK on first playthrough, but not subsequent ones. Bernds solution of a manual restart to create the loop playback works reasonably well, but it still really does seem hit and miss with the ca...
by Howlernator
Wed Jan 26, 2011 10:30 pm
Forum: Multimedia
Topic: Looping video and callbacks - guidance anyone?
Replies: 10
Views: 9550

Looping video and callbacks - guidance anyone?

Heya Folks, I have the feeling that this is an old chestnut, but thought I would check... Just tried to implement some callbacks based logic from a player object playing a LOOPING video. Seems that the callbacks are registered OK for the first run, but cannot hear boo from them after that inside a l...
by Howlernator
Sat Dec 04, 2010 10:10 pm
Forum: Announcements
Topic: [ANN] Live LiveCode code event nr. two
Replies: 9
Views: 5361

Re: [ANN] Live LiveCode code event nr. two

Heya guys, Although I turned up (woke up) a little late, I was there. I could not however, get ChatRev to connect to the chat. I was clicking the connect button, but it just reverted back to disconnect. I tried registering with a few different logins etc.. but no joy. Any pointers on why I wasn't ab...
by Howlernator
Fri Dec 03, 2010 3:13 am
Forum: Animation Engine
Topic: Gravity Drops
Replies: 11
Views: 8884

Re: Gravity Drops

Oh... and on your second question, i've also been doing something similar based on the intersect of two objects at any time. I'm not sure that what I'm doing will help you thought as it seems like you want to catch the balls when they are freely moving, as opposed to what I've been doing which is dr...
by Howlernator
Fri Dec 03, 2010 3:02 am
Forum: Animation Engine
Topic: Gravity Drops
Replies: 11
Views: 8884

Re: Gravity Drops

Hiya Danny, I can definitely vouch for AnimationEngine to do exactly that. Malte can advise on the level of customisation available on the bounce action, but I've been 'bouncing' things around my screen all week using one simple command (after injesting AE into my mainstack): aeMoveTo the name of bu...

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