Search found 42 matches
- Sun May 20, 2018 5:13 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Reading Binaries int8, int32 etc.
- Replies: 4
- Views: 1988
Reading Binaries int8, int32 etc.
Er..int16 not int8 Trying to extract data from Tim Phillip's Realmz. How should I go about doing this? This is the sequence of data in Data BD file, other files have other ranges. The Mac OS Classic resources are a whole other beast to tackle. 169 is the number of entries. I assume I read then as po...
- Tue Dec 30, 2014 9:29 pm
- Forum: Off-Topic
- Topic: Livecode Community Won't Open on Windows 7
- Replies: 2
- Views: 2449
Re: Livecode Community Won't Open on Windows 7
Oh ok I think I found something. C:/Users/User/MyDocuments/My Livecode/Externals When I have the iGame3D Pro External.dll in that folder but not in the Livecode application or Externals folder then the program doesn't launch. I just launched Version 7 without any additional externals installed once ...
- Mon Dec 16, 2013 7:59 am
- Forum: Games
- Topic: 8-bit ASCII retro game tool
- Replies: 3
- Views: 3767
Re: 8-bit ASCII retro game tool
Trying to figure out Z-80 machine code was no go but Oshonsoft's z80 simulator was an hour and a half of tutorial fun. Weird fun, like finding a rotary telephone a calling the printer port. ha . It's got a BASIC compiler, an Assembler, It even wrote a file the Aquarius loaded and went into ?SN Error...
- Sat Dec 14, 2013 10:01 am
- Forum: Games
- Topic: 8-bit ASCII retro game tool
- Replies: 3
- Views: 3767
Re: 8-bit ASCII retro game tool
I want to get this tool up as an example of game making tools on LiveCodeGameDev but in short efficient posts of working stacks and code, and of course it should be useful to more people than the handful that know what an Aquarius computer is. Oh you want to try the Aquarius computer for yourself wi...
- Sat Dec 14, 2013 9:40 am
- Forum: Games
- Topic: 8-bit ASCII retro game tool
- Replies: 3
- Views: 3767
Re: 8-bit ASCII retro game tool
Ouch 20 views, and I don't even have screenshots up yet. Well here's screenshots plus the 3 alpha level stacks attached. Currently I'm using a grid of Graphics controls in the character editor and that works ok in an 8x8 grid. Then I experimented with the drawing program which selects actual text in...
- Sat Dec 14, 2013 7:11 am
- Forum: Games
- Topic: 8-bit ASCII retro game tool
- Replies: 3
- Views: 3767
8-bit ASCII retro game tool
I'm making a little drawing and layout tool for an old 8-bit computer system. It's coming along pretty good in pieces, but I feel like I'm bungling about a bit, so I thought I'd post around and see if some suggestions come my way on how to make things better before I get too deep. Ok a quick explana...
- Sun Nov 10, 2013 12:20 am
- Forum: iOS Deployment
- Topic: Game design required
- Replies: 1
- Views: 957
Re: Game design required
Keep it simple. It only has to work and be fun for a few seconds. Try 3 card monty. 3 cards. Player chooses one, it flips and reveals the card face. It flips again then the cards move around and shuffle. Then the game asks to guess which card is the previous card and the player gets to guess. You ca...
- Sat Jul 07, 2007 2:30 am
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: iMac display problem
- Replies: 6
- Views: 3729
I put my window titlebar under the mac Menu, I think the menu bar has some influence on the top of a stack, can't remember. But you can see in the code below I get the window bounds from revs windowboundingrect . This reads by default on an iMac at my res: 0,50,1436,900 So to get your titlebar under...
- Thu May 10, 2007 3:19 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: What am I missing?
- Replies: 2
- Views: 3655
Look for " /Resources/Examples/" inside the Revolution folder. Full path might look something like : "/Applications/Revolution Studio/2.7.4/Resources/Examples/" That will change depending on license and version. The files I'm seeing at the moment are: Deep Mask Sampler.rev U3 Documentation.pdf Zip B...
- Tue May 08, 2007 12:40 am
- Forum: Building Externals
- Topic: Another 3D Possibility using the irrlicht engine?
- Replies: 1
- Views: 4817
Re: Another 3D Possibility using the irrlicht engine?
It's my first external and indeed my first posting and I realize I have no business being in this section of the forum. so be gentle! Kudos to you, you have every right to stand up and be noticed. The so called Uber-Masters and the company itself don't seem too interested in bringing 3D to rev at a...
- Thu Mar 22, 2007 8:32 pm
- Forum: Using Externals
- Topic: iGame3D Pro External
- Replies: 14
- Views: 12530
Thanks Marielle for the motivation and of course Tobi for actually writing all that external reference material. The iGame3D Pro External Reference is now available as a stand alone application at the following links: Mac OS X Universal Binary Windows Executable Runtime Revolution Stack access the s...
- Tue Mar 20, 2007 1:08 am
- Forum: Using Externals
- Topic: iGame3D Pro External
- Replies: 14
- Views: 12530
iGame3D Pro External Tutorials 1 through 4 are now posted. The tutorials cover creating an iGame3D stack and manipulating the GL Controller object. A preliminary reference to the external is also available online It may have been a little scrambled while trying to parse it out of the source code. I...
- Tue Mar 20, 2007 12:44 am
- Forum: Feature Proposals
- Topic: was "Open the forums for reading please"
- Replies: 3
- Views: 3753
- Sat Feb 24, 2007 11:31 am
- Forum: Multimedia
- Topic: Animation trade for project help
- Replies: 7
- Views: 5846
- Fri Feb 23, 2007 8:13 am
- Forum: Using Externals
- Topic: iGame3D Pro External
- Replies: 14
- Views: 12530
Here are some more video demonstrations of iGame3D.
These are rendered out of 3D itself so, there is no sound, enjoy the eye candy.
Simple dragging of vertices
Grouped Particles being dragged around the scene
A simple display of Newton Physics
These are rendered out of 3D itself so, there is no sound, enjoy the eye candy.
Simple dragging of vertices
Grouped Particles being dragged around the scene
A simple display of Newton Physics