Search found 8626 matches
- Thu Apr 25, 2024 8:12 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Exporting SVG images?
- Replies: 0
- Views: 29
Exporting SVG images?
Nowadays we can import SVG images into LiveCode tolerably well, but can we export them in SVG format?
- Wed Apr 24, 2024 8:00 pm
- Forum: Made With LiveCode
- Topic: Devawriter Pro
- Replies: 19
- Views: 9509
Re: Devawriter Pro
So after a hiatus (meaning that I went through a load of versions and am now well into my 5th SDLC, and did not note that here), here, without further ado is Devawriter 5.1: https://www.dropbox.com/scl/fo/jw3gmicvxednpzy9ixfqo/AGWQv9SytLVN3ZNPN_RkLG8?rlkey=c6o3uauk2mgh088apd61oo5b1&st=c6mg2li6&dl=0 ...
- Tue Apr 23, 2024 7:27 pm
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Force the script editor to update?
- Replies: 26
- Views: 561
Re: Force the script editor to update?
And that stereotypical discussion behaviour I described elsewhere continues: 1. Richmond suggests stuff with 'spades' and other crude ways. 2. Craig or Stam bring up something slightly better (as in cotton underpants rather than hessian 'passion killers'). 3. The 'Queen of the Night' comes along and...
- Tue Apr 23, 2024 1:15 pm
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Force the script editor to update?
- Replies: 26
- Views: 561
Re: Force the script editor to update?
Stop those messages from showing up in the Message Watcher. Yup: that is all that suppressing message does, just tested it: what a shame. ------- So, the next question has to be: Is there a way to exclude certain messages from being passed? Or, alternatively setting lockMessages in such a way that ...
- Tue Apr 23, 2024 12:31 pm
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Force the script editor to update?
- Replies: 26
- Views: 561
Re: Force the script editor to update?
What is not clear to me (yet) is whether 'suppress messages' means:
1. Stop those messages from running.
or only
2. Stop those messages from showing up in the Message Watcher.
1. Stop those messages from running.
or only
2. Stop those messages from showing up in the Message Watcher.
- Tue Apr 23, 2024 12:28 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: My masterpiece vanished.
- Replies: 11
- Views: 377
Re: My masterpiece vanished.
Thank you very much.
- Tue Apr 23, 2024 10:19 am
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Force the script editor to update?
- Replies: 26
- Views: 561
Re: Force the script editor to update?
I know this is extremely tedious, but one way to cope with this situation is to choose which messages to suppress.
- Tue Apr 23, 2024 10:05 am
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Force the script editor to update?
- Replies: 26
- Views: 561
Re: Force the script editor to update?
Well, it is unfortunate that lockMessages does not have parameters so you can choose which of the "unnecessary navigation messages" you want to prevent working and which ones you do not want to prevent. It would be wonderful if one could do this sort of thing (pseudo-code): set the lockMessages to t...
- Tue Apr 23, 2024 9:39 am
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Force the script editor to update?
- Replies: 26
- Views: 561
Re: Force the script editor to update?
my screens and the Project Browser quickly become cluttered Erm: how many screens do you have? I still do not understand why it is necessary for you to lock messages. Aha: Use the lock messages command when a handler performs an action (such as opening a stack) and you want to speed up access by pr...
- Tue Apr 23, 2024 9:20 am
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Force the script editor to update?
- Replies: 26
- Views: 561
Re: Force the script editor to update?
First of all, I opened my 2 stacks and their scripts, then typed lock messages into the messageBOx: no difference. Secondly . . . Opened your stack: - SShot 2024-04-23 at 11.22.11.png - And, as you explained, the script editors remain open when the stack is closed. However, I have to ask: Why are yo...
- Tue Apr 23, 2024 8:29 am
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Force the script editor to update?
- Replies: 26
- Views: 561
Re: Force the script editor to update?
I just opened 2 stacks, and 2 script editor windows: 1 for an object in the first stack, and 1 for a script in the second stack.
When I closed the first stack, the script editor for the object in that stack closed too.
What am I missing?
When I closed the first stack, the script editor for the object in that stack closed too.
What am I missing?
- Mon Apr 22, 2024 7:09 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: My masterpiece vanished.
- Replies: 11
- Views: 377
Re: My masterpiece vanished.
As I confine myself to the Open Source version of LiveCode 9.6.3 I will leave it to someone else to report that 'bug'.
I have found it to be the same in LC 8.1.10.
It is interesting to note that somebody else, somewhere else, sorted out that problem in a matter of about 90 minutes.
I have found it to be the same in LC 8.1.10.
It is interesting to note that somebody else, somewhere else, sorted out that problem in a matter of about 90 minutes.
- Mon Apr 22, 2024 4:06 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: My masterpiece vanished.
- Replies: 11
- Views: 377
Re: My masterpiece vanished.
Joking apart: what use is the brushTool if anything produced with it is wiped out on saving?
- Mon Apr 22, 2024 2:55 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: My masterpiece vanished.
- Replies: 11
- Views: 377
Re: My masterpiece vanished.
Well, as the stack contained only my squiggle on a single card, YES.
- Mon Apr 22, 2024 2:23 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: My masterpiece vanished.
- Replies: 11
- Views: 377
My masterpiece vanished.
I drew a lot of "very artistic" squiggles with the paintbrush on a stack and saved it.
When I reopened my creation everything had gone.
This effectively makes the paint tools useless: what am I missing?
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When I reopened my creation everything had gone.
This effectively makes the paint tools useless: what am I missing?
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