Search found 150 matches
- Wed Nov 20, 2013 6:11 pm
- Forum: Multimedia
- Topic: move vs changing loc
- Replies: 3
- Views: 4404
Re: move vs changing loc
This needs to be said, probably should be annotated in the dictionary notes if only i had a login that worked for it: The move feature, with or without messages, is vastly superior to plotting loc coordinates and issuing updates. It is significantly smoother in operation, even when you have an unopt...
- Mon Nov 18, 2013 6:19 am
- Forum: Multimedia
- Topic: move vs changing loc
- Replies: 3
- Views: 4404
Re: move vs changing loc
Perfect, I'll change my implementation.
- Mon Nov 11, 2013 6:12 am
- Forum: Multimedia
- Topic: move vs changing loc
- Replies: 3
- Views: 4404
move vs changing loc
The move command allow you to move an image from one coordinate to another, over a certain frame number or speed. Is this in any way different / optimized / faster than calculating a path with coordinates and changing the loc of the image accordingly to animate?
- Tue Oct 22, 2013 12:12 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Export script from livecode file
- Replies: 8
- Views: 5123
Re: Export script from livecode file
Thanks Klaus, here is a working stack. global theStack, theCard, theOutfile, theData on preOpenStack put $1 into theStack put $2 into theCard set the visible of this stack to false set the destroyStack of this stack to true set the destroyWindow of this stack to true end preOpenStack on openStack if...
- Mon Oct 21, 2013 8:10 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Export script from livecode file
- Replies: 8
- Views: 5123
Re: Export script from livecode file
This isn't about changing the target file. This is about being able to arbitrarily extract the scripts of external livecode files and dump them to text.
- Mon Oct 21, 2013 8:03 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Export script from livecode file
- Replies: 8
- Views: 5123
Re: Export script from livecode file
No, it must be fully external. the external applications are not readily executable.
- Mon Oct 21, 2013 7:40 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Export script from livecode file
- Replies: 8
- Views: 5123
Re: Export script from livecode file
I want to build a command line application that reads the livecode file and spits out the scripts inside it to a text file. I want to do this without reading the livecode file as text.
- Mon Oct 21, 2013 7:22 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Export script from livecode file
- Replies: 8
- Views: 5123
Export script from livecode file
I am interested in exporting the script of a stack of an external livecode file to textfile. This is so I can simply see changes in it on git which does text file processing. Livecode files are a mix of binary resources and text. I can open the file as text, but I am more specifically wanting to pro...
- Tue Oct 08, 2013 1:20 am
- Forum: Engine Contributors
- Topic: Building LiveCode
- Replies: 6
- Views: 6193
Re: Building LiveCode
Worked. Someone needs to update those scripts on this open-source project... Thanks again, Samantha!
- Tue Oct 08, 2013 12:54 am
- Forum: Engine Contributors
- Topic: Building LiveCode
- Replies: 6
- Views: 6193
Re: Building LiveCode
Monte, we already symlinked the SDKs, but here is a another example of broken for you. These do not exist, but are referenced: $(ANDROID_NDK)/sources/cxx-stl/gnu-libstdc++/include $(ANDROID_NDK)/sources/cxx-stl/gnu-libstdc++/libs/$(TARGET_ARCH_ABI)/libstdc++.a When infact it should be: $(ANDROID_NDK...
- Mon Oct 07, 2013 8:04 pm
- Forum: Engine Contributors
- Topic: Building LiveCode
- Replies: 6
- Views: 6193
Building LiveCode
So I've been digging through the engine further and founds lots of undocumented surprises. If mark would be so kind as to explain these issues, it would be much appreciated. 1. The paths referenced for some of these NDK libs and headers do not exist in the latest SDK. Is there a diabolic ritual requ...
- Fri Oct 04, 2013 12:21 am
- Forum: Engine Contributors
- Topic: Eclipse build environment for standalone Android engine
- Replies: 8
- Views: 7390
Re: Eclipse build environment for standalone Android engine
SamanthaLC, the issue I am seeing is particular to the android SDK but shows up in eclipse. I am getting an error of: Warning: Ignoring library 'com.motorola.android.iextdispservice', missing property value I thought this might be because I was missing intel stuff from my SDK or it wasn't updated. I...
- Thu Oct 03, 2013 7:57 pm
- Forum: Engine Contributors
- Topic: Eclipse build environment for standalone Android engine
- Replies: 8
- Views: 7390
Re: Eclipse build environment for standalone Android engine
I can confirm I am having the same problem. Build script in tools directory not relevant to issue.
- Wed Oct 02, 2013 8:38 pm
- Forum: Engine Contributors
- Topic: android externals
- Replies: 144
- Views: 96450
Re: android externals
It would be so awesome to finally be able to use external externals with livecode. Please code this in ASAP Mark!
- Thu Sep 26, 2013 6:09 am
- Forum: Engine Contributors
- Topic: android externals
- Replies: 144
- Views: 96450
Re: android externals
Exactly. LiveCode is the GUI, not the app.