Search found 170 matches

by SteveTX
Wed Nov 20, 2013 6:11 pm
Forum: Rich Media
Topic: move vs changing loc
Replies: 3
Views: 1613

Re: move vs changing loc

This needs to be said, probably should be annotated in the dictionary notes if only i had a login that worked for it: The move feature, with or without messages, is vastly superior to plotting loc coordinates and issuing updates. It is significantly smoother in operation, even when you have an unopt...
by SteveTX
Mon Nov 18, 2013 6:19 am
Forum: Rich Media
Topic: move vs changing loc
Replies: 3
Views: 1613

Re: move vs changing loc

Perfect, I'll change my implementation.
by SteveTX
Mon Nov 11, 2013 6:16 am
Forum: Feature Requests
Topic: GPU Rendering for Android
Replies: 2
Views: 1611

Re: GPU Rendering for Android

This is still needed sorely. You've got the OpenGL framework for android and ARM cores (ios / android / etc) have NEON vector engine for accelerating graphics as well.
by SteveTX
Mon Nov 11, 2013 6:12 am
Forum: Rich Media
Topic: move vs changing loc
Replies: 3
Views: 1613

move vs changing loc

The move command allow you to move an image from one coordinate to another, over a certain frame number or speed. Is this in any way different / optimized / faster than calculating a path with coordinates and changing the loc of the image accordingly to animate?
by SteveTX
Tue Oct 22, 2013 12:12 am
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Export script from livecode file
Replies: 8
Views: 1162

Re: Export script from livecode file

Thanks Klaus, here is a working stack. global theStack, theCard, theOutfile, theData on preOpenStack put $1 into theStack put $2 into theCard set the visible of this stack to false set the destroyStack of this stack to true set the destroyWindow of this stack to true end preOpenStack on openStack if...
by SteveTX
Mon Oct 21, 2013 8:10 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Export script from livecode file
Replies: 8
Views: 1162

Re: Export script from livecode file

This isn't about changing the target file. This is about being able to arbitrarily extract the scripts of external livecode files and dump them to text.
by SteveTX
Mon Oct 21, 2013 8:03 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Export script from livecode file
Replies: 8
Views: 1162

Re: Export script from livecode file

No, it must be fully external. the external applications are not readily executable.
by SteveTX
Mon Oct 21, 2013 7:40 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Export script from livecode file
Replies: 8
Views: 1162

Re: Export script from livecode file

I want to build a command line application that reads the livecode file and spits out the scripts inside it to a text file. I want to do this without reading the livecode file as text.
by SteveTX
Mon Oct 21, 2013 7:22 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Export script from livecode file
Replies: 8
Views: 1162

Export script from livecode file

I am interested in exporting the script of a stack of an external livecode file to textfile. This is so I can simply see changes in it on git which does text file processing. Livecode files are a mix of binary resources and text. I can open the file as text, but I am more specifically wanting to pro...
by SteveTX
Tue Oct 08, 2013 1:20 am
Forum: Engine Contributors
Topic: Building LiveCode
Replies: 6
Views: 1779

Re: Building LiveCode

Worked. Someone needs to update those scripts on this open-source project... Thanks again, Samantha!
by SteveTX
Tue Oct 08, 2013 12:54 am
Forum: Engine Contributors
Topic: Building LiveCode
Replies: 6
Views: 1779

Re: Building LiveCode

Monte, we already symlinked the SDKs, but here is a another example of broken for you. These do not exist, but are referenced: $(ANDROID_NDK)/sources/cxx-stl/gnu-libstdc++/include $(ANDROID_NDK)/sources/cxx-stl/gnu-libstdc++/libs/$(TARGET_ARCH_ABI)/libstdc++.a When infact it should be: $(ANDROID_NDK...
by SteveTX
Mon Oct 07, 2013 8:04 pm
Forum: Engine Contributors
Topic: Building LiveCode
Replies: 6
Views: 1779

Building LiveCode

So I've been digging through the engine further and founds lots of undocumented surprises. If mark would be so kind as to explain these issues, it would be much appreciated. 1. The paths referenced for some of these NDK libs and headers do not exist in the latest SDK. Is there a diabolic ritual requ...
by SteveTX
Fri Oct 04, 2013 12:21 am
Forum: Engine Contributors
Topic: Eclipse build environment for standalone Android engine
Replies: 8
Views: 2469

Re: Eclipse build environment for standalone Android engine

SamanthaLC, the issue I am seeing is particular to the android SDK but shows up in eclipse. I am getting an error of: Warning: Ignoring library 'com.motorola.android.iextdispservice', missing property value I thought this might be because I was missing intel stuff from my SDK or it wasn't updated. I...
by SteveTX
Thu Oct 03, 2013 7:57 pm
Forum: Engine Contributors
Topic: Eclipse build environment for standalone Android engine
Replies: 8
Views: 2469

Re: Eclipse build environment for standalone Android engine

I can confirm I am having the same problem. Build script in tools directory not relevant to issue.
by SteveTX
Wed Oct 02, 2013 8:38 pm
Forum: Engine Contributors
Topic: android externals
Replies: 144
Views: 31228

Re: android externals

It would be so awesome to finally be able to use external externals with livecode. Please code this in ASAP Mark!

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