Search found 35 matches

by qberty1337
Tue Jun 10, 2014 8:05 am
Forum: Android Deployment
Topic: launcher icon
Replies: 2
Views: 1005

Re: launcher icon

Hy all! I have icons of different sizes (xhdpi 96x, mdpi 48x, and ldpi 36x) but have not yet found out how to include them or found confirmation if it is possible. Can anyone show me any solution of this problem? Bests, George I've made my own solution that helps add different asset sizes. Use an A...
by qberty1337
Tue Jun 10, 2014 8:03 am
Forum: Android Deployment
Topic: LiveCode 6.6 & 6.7 Running slow
Replies: 5
Views: 1484

Re: LiveCode 6.6 & 6.7 Running slow

Hi qberty1337, Is it still slow with the latest stable version 6.6.2? Or did they fix it? keram Hey there, Yes in the new 6.6.2 stable release (and RC 4), they reverted the normal resizeQuality algorithm to what it was in 6.5. I've tested this with my apps and everything works perfectly fine again....
by qberty1337
Wed Apr 30, 2014 10:28 pm
Forum: Android Deployment
Topic: LiveCode 6.6 & 6.7 Running slow
Replies: 5
Views: 1484

Re: LiveCode 6.6 & 6.7 Running slow

It's those pesky new image algorithms. The improved graphics rendering in 6.6 and 6.7 are severely hurting app performance on Android. Is this the case only with apps that have some images or even the ones without any? keram Well I think it has an effect on any app that contains things needing to b...
by qberty1337
Mon Apr 14, 2014 8:51 pm
Forum: Android Deployment
Topic: LiveCode and Google Glass
Replies: 3
Views: 1228

Re: LiveCode and Google Glass

Well Google Glass itself requires the use of the google glass' SDK which Livecode doesn't play nice with (actually LC doesn't play nice with any SDK on Android). If you want to do some minimal Glass development you'll have to rely on the mirror API like I did or simply just make a native app using E...
by qberty1337
Mon Apr 14, 2014 8:48 pm
Forum: Android Deployment
Topic: LiveCode 6.6 & 6.7 Running slow
Replies: 5
Views: 1484

Re: LiveCode 6.6 & 6.7 Running slow

Well i've isolated why 6.6 and 6.7 are extremely painfully slow on Android. It's those pesky new image algorithms. The improved graphics rendering in 6.6 and 6.7 are severely hurting app performance on Android. I hope it gets adjusted or maybe an option to revert those particular changes (it was wor...
by qberty1337
Sun Feb 23, 2014 6:42 pm
Forum: Android Deployment
Topic: Online Leaderboard
Replies: 7
Views: 1709

Re: Online Leaderboard

Well unfortunately the Google Play Services isn't integrated with LiveCode so you can't use any of those free services. I was originally planning on releasing a library stack that would allow easy leaderboards, but that would usually eat up resources (still contemplating on that). In terms of doing ...
by qberty1337
Fri Dec 27, 2013 4:19 pm
Forum: Android Deployment
Topic: Android deployment not working with LC 6.5
Replies: 11
Views: 2741

Re: Android deployment not working with LC 6.5

I sometimes run into this on a fresh machine. It's usually various issues but try downgrading your JDK/JRE from 7 to 6 Update 45. 6 Seems to be able to sign the apks correctly on windows as 7 just doesn't work at all for some reason.
by qberty1337
Tue Jun 18, 2013 6:04 pm
Forum: Android Deployment
Topic: Any Way To Open Your Build In Eclipse or Android Studio?
Replies: 3
Views: 1502

Re: Any Way To Open Your Build In Eclipse or Android Studio?

What you can do, is while you compile or test an app for an android device, rush to the temporary folder and copy out the source code that livecode generates first before it compiles it. I've done this a couple of times to edit some things in the manifest and layout xmls. Simple open up the main.xml...
by qberty1337
Mon Dec 31, 2012 12:01 pm
Forum: Android Deployment
Topic: Barcode scanner (USB) on tablet
Replies: 11
Views: 13930

Re: Barcode scanner (USB) on tablet

Have you ever heard of USB OTG? USB On-The-Go is basically an adapter that converts mini-usb to USB. For Android devices, it's pretty popular this year with almost every new android device supporting USB OTG. It allows you to interface the Android OS to whatever peripheral. http://www.youtube.com/wa...
by qberty1337
Tue Dec 25, 2012 2:09 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Get Dominant Color from imageData
Replies: 4
Views: 2012

Re: Get Dominant Color from imageData

I was thinking of doing that. But if I had a complicated image like Album Cover Art for music files, then derezzing' it would make my dominant colour completely inaccurate. :(
by qberty1337
Mon Dec 24, 2012 2:26 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Get Dominant Color from imageData
Replies: 4
Views: 2012

Re: Get Dominant Color from imageData

Wow, thanks for making a demo stack like that.

The only thing I hate is that it takes soo long for LC to grab those values of a small image like that.

I just wish there was a quicker way to get the most seen colour from an image.
by qberty1337
Mon Dec 24, 2012 2:06 pm
Forum: Android Deployment
Topic: Jelly Bean is not my friend
Replies: 4
Views: 2579

Re: Jelly Bean is not my friend

The latest LiveCode release works with Jellybean (4.1). And even 4.1.2. Not sure about 4.2 yet.
by qberty1337
Mon Dec 10, 2012 10:24 pm
Forum: Android Deployment
Topic: Read/Write on Android
Replies: 2
Views: 1363

Re: Read/Write on Android

Your best best is to just use the documents folder in the name of the URL that you are saving to. So:

Code: Select all

put field "scores" of card "Main" into URL ("file:" & specialFolderPath("documents") & slash & scores.txt")
Works for me.
by qberty1337
Thu Nov 29, 2012 2:05 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Get Dominant Color from imageData
Replies: 4
Views: 2012

Get Dominant Color from imageData

Hey there, I don't normally ask for help, so I could be doing this wrong, but what would be the most efficient way to find the most dominant color in an image using it's imageData? The best I could come up with is going through every pixel and grabbing it's RGB and getting an average? Or maybe compi...
by qberty1337
Sun Nov 25, 2012 10:06 am
Forum: Android Deployment
Topic: Pinch-To-Zoom Field
Replies: 0
Views: 1408

Pinch-To-Zoom Field

Here's some cheesy code I cooked up in like 6 minutes. It basically allows you to pinch and pull on a field and change it's textSize. Just save this code into any fields script, and drag on it with two fingers. Easy peasy. local tID1 local tID2 local tX1 local tX2 on touchMove tID, tX, tY if the tTo...

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