Search found 23 matches

by el_stupido
Tue May 25, 2010 2:49 pm
Forum: Off-Topic
Topic: Will RunRev be Allowed for iPhone/iPad?
Replies: 72
Views: 53215

Re: Will RunRev be Allowed for iPhone/iPad?

It's too late.

Helllo Android?! Come on Rev! It might be a better market for Rev anyway?

I had a look at Objective C.

Put "Ouch my brain doesn't work the way that language wants it to." into TheMigrane
Answer TheMigrane
by el_stupido
Wed May 12, 2010 1:01 am
Forum: Off-Topic
Topic: Will RunRev be Allowed for iPhone/iPad?
Replies: 72
Views: 53215

Re: Will RunRev be Allowed for iPhone/iPad?

man that's heavy. I really feel for runrev. welp. maybe apple will come around one day. when developers start flocking to android and android marketplace is making inroads on their marketshare, they will become developer friendly again. apple killed hypercard in the first place. rev brought it back....
by el_stupido
Mon Apr 26, 2010 12:48 am
Forum: Off-Topic
Topic: revMobile on iPhone - what's the verdict RunRev staff?
Replies: 5
Views: 4894

Re: revMobile on iPhone - what's the verdict RunRev staff?

i know. i know.

Can't wait to see what's going to happen though.
by el_stupido
Fri Apr 23, 2010 3:17 am
Forum: Off-Topic
Topic: revMobile on iPhone - what's the verdict RunRev staff?
Replies: 5
Views: 4894

revMobile on iPhone - what's the verdict RunRev staff?

you've seen the new Ts and Cs.

you've seen Adobe bow out (less than gracefully) of the Flash to native iPhone app

what's the verdict for revMobile and the i [Phone | Pod | Pad] ???

Is there a way? Can we get round the Ts and Cs?
by el_stupido
Mon Apr 12, 2010 2:39 pm
Forum: Off-Topic
Topic: Will RunRev be Allowed for iPhone/iPad?
Replies: 72
Views: 53215

Re: Will RunRev be Allowed for iPhone/iPad?

I agree! I have had owned and used Apple computers since they built the Mac SE. I grew up trying to make games with Hypercard and now I love Rev. RevMobile I only learned about about a day or so ago but from that point on was SO EXCITED!! I had ideas for apps for the iPhone, but the case specific se...
by el_stupido
Fri Apr 09, 2010 7:08 am
Forum: Talking LiveCode
Topic: revMobile native Iphone apps on Iphone OS 4.0 struck a blow?
Replies: 1
Views: 2090

revMobile native Iphone apps on Iphone OS 4.0 struck a blow?

have Apple just dashed our hopes of revMobile developed native iPhone apps? the just changed the SDK to be: "Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaS...
by el_stupido
Fri Jan 01, 2010 12:49 pm
Forum: Talking LiveCode
Topic: A* Pathfinder Routine
Replies: 10
Views: 6928

Re: A* Pathfinder Routine

hello mark, happy new year. Hey I thought I had said why I wanted one when I said I'm making a hobby game with a 12 by 12 grid and I want NPCs to move thru the maze. as to the why I was hoping someone would share. I just want to learn how to do one. As I said, I am mustering up the courage to take i...
by el_stupido
Thu Dec 31, 2009 2:19 am
Forum: Talking LiveCode
Topic: A* Pathfinder Routine
Replies: 10
Views: 6928

Re: A* Pathfinder Routine

BvG wrote:I have done 3 versions up to now. Why do you want to make one?
oh come on now, don't be shy, tell me more about these '3' versions you've done up to now.

even better: share one
:)
by el_stupido
Tue Dec 29, 2009 10:00 am
Forum: Talking LiveCode
Topic: A* Pathfinder Routine
Replies: 10
Views: 6928

Re: A* Pathfinder Routine

BvG wrote:Why do you want to make one?
To get to the other side.

ha ha.

I have a 12 by 12 grid and I want NPCs and PCs to be able to move thru the maze.

making a hobby game.
by el_stupido
Tue Dec 29, 2009 9:58 am
Forum: Talking LiveCode
Topic: code for playing card shuffle routine
Replies: 2
Views: 3012

Re: code for playing card shuffle routine

I see what you did there. Clever
by el_stupido
Wed Dec 23, 2009 2:08 pm
Forum: Talking LiveCode
Topic: A* Pathfinder Routine
Replies: 10
Views: 6928

A* Pathfinder Routine

anyone ever had a go at it in this language? I've got a pretty good handle on what's got to happen in it. I'm just mustering up the strength to actually code it. It's going to take a sustained period of concentration if you know what I mean. Anyone done it already and want to share their take? Heyyy...
by el_stupido
Wed Dec 23, 2009 2:04 pm
Forum: Talking LiveCode
Topic: code for playing card shuffle routine
Replies: 2
Views: 3012

code for playing card shuffle routine

I swear I posted this already but my internet connnection on my main computer is so slow cause of the stone room it is in (aka wireless purgatory) maybe it didn't go thru... Hey guys, here's my second attempt at a playing card shuffling routine. My first attempt, the computer would sometimes place ...
by el_stupido
Tue Nov 03, 2009 2:59 pm
Forum: Talking LiveCode
Topic: Can you sort an array
Replies: 4
Views: 3435

I meant the values stored in the array say for instance 'sort the values of this array in ascending order.

I'm guessing no command for this though. Looks like I have to code the sort the long way :(
by el_stupido
Tue Nov 03, 2009 8:14 am
Forum: Talking LiveCode
Topic: Can you sort an array
Replies: 4
Views: 3435

Can you sort an array

Can you use the sort command on an array?

or is the a separate sort command for arrays?

or do I have to pass the array to a variable then sort it???????????

Just seeing if I can cut corners...


:twisted:
by el_stupido
Tue Oct 27, 2009 8:36 am
Forum: Talking LiveCode
Topic: Put "I just don't get it" into Array["Failure
Replies: 7
Views: 5197

sorry

sorry I realise that code isn't quite the same... -- data init (in real prog user defined) put 15 into y_screens put 15 into x_screens -- determine the number of addresses for map based on each screen being 12 x 12 put y_screens into y_max put x_screens into x_max multiply y_max by 12 multiply x_max...

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