Search found 291 matches

by endernafi
Thu May 24, 2018 6:28 pm
Forum: iOS Deployment
Topic: Do you have an app on App Store ?
Replies: 14
Views: 13806

Re: Do you have an app on App Store ?

Hi Jean-Marc, I had more than a dozen apps published to App Store made purely with LiveCode. Nearly all of 'em, though, are not available anymore mostly because my clients' requests to update to native ones. I have two apps worth to look at (imho) since I clearly remember that I worked real hard to ...
by endernafi
Sun Jan 29, 2017 3:57 pm
Forum: iOS Deployment
Topic: Mobile Scrolling Limitations {Solution}
Replies: 10
Views: 8533

Re: Mobile Scrolling Limitations {Solution}

Solved: As I thought , it had nothing to do with multiple mobile control. Using "field 1" instead of field "stats" for the stats field was blocking the iOS simulator script. Finally, I could download Xcode 7 and find a chance to have a look at your code. It seems that I'm 'little bit late, you alre...
by endernafi
Thu Jan 26, 2017 7:27 pm
Forum: iOS Deployment
Topic: Mobile Scrolling Limitations {Solution}
Replies: 10
Views: 8533

Re: Mobile Scrolling Limitations {Solution}

Ok, I've checked again and Livecode doesn't complain about the Xcode version rather missing simulators.
See, I keep only the most recent one.
I started to download the iOS 9.2 simulator, just now.
Once it finishes, I'll give it a go.


~ Ender
by endernafi
Thu Jan 26, 2017 7:17 pm
Forum: iOS Deployment
Topic: Mobile Scrolling Limitations {Solution}
Replies: 10
Views: 8533

Re: Mobile Scrolling Limitations {Solution}

I modified your stack in order to: - Limit the scroll to inside a group (the "calendar" group). That's exactly what I meant by adjust things . I modified your stack in order to: - have a default group, "TempGroup", to copy in each reiteration, instead of creating each group ex novo. Excellent solut...
by endernafi
Thu Jan 26, 2017 5:18 pm
Forum: iOS Deployment
Topic: Mobile Scrolling Limitations {Solution}
Replies: 10
Views: 8533

Re: Mobile Scrolling Limitations {Solution}

Hi Trevix, First things first, this is a very old thread thus a very old code. Back then, I was using Livecode for mobile development and needed a smooth scroller which isn't limited to 32k px dimensions as explained in my original post. This seemed the solution, since I -naively enough- failed to k...
by endernafi
Sat Feb 06, 2016 9:19 am
Forum: iOS Deployment
Topic: SlideView - Revealing Backpanels
Replies: 30
Views: 28319

Re: SlideView - Revealing Backpanels

Hi Ender, nice to see you're still alive and well! :D Hi Klaus, nice to see you, too :) Glad this thread popped up. I've been trying to do something sort of like this in a datagrid. I'm trying to mimic the way the delete is revealed in iSO by swiping left. Unfortunately, I don't have much time thes...
by endernafi
Wed Feb 03, 2016 2:10 pm
Forum: iOS Deployment
Topic: SlideView - Revealing Backpanels
Replies: 30
Views: 28319

Re: SlideView - Revealing Backpanels

In this example i have an other problem, when i change the stack size app not working well Well, it was meant to be just a proof of concept. And Proof of Concept is, by definition, simple and incomplete. That is, I've put a lot of effort to keep the script small. There are many scripts / algorithms...
by endernafi
Fri Dec 12, 2014 11:17 pm
Forum: iOS Deployment
Topic: Saving sounds
Replies: 5
Views: 4493

Re: Saving sounds

Hi there Jessamy, Your idea was interesting and I had some spare time. So, I wanted to play a little with Livecode after a long time. Here it is: playerJessamy.zip There is still much work to do, of course. But I assume, this one is more suitable to your needs than the *drum* stack. That was horribl...
by endernafi
Mon Dec 08, 2014 11:44 pm
Forum: iOS Deployment
Topic: Saving sounds
Replies: 5
Views: 4493

Re: Saving sounds

Hi Jessamy, I'm attaching an old stack which I've made some time ago. It's a drum-playing app. Well, not an *app* per se, since it's far from being completed 8) I've coded it for a musician friend of mine who wanted to learn LiveCode. So, just the basics. I know that it's not exactly what you want b...
by endernafi
Mon Dec 08, 2014 9:41 pm
Forum: iOS Deployment
Topic: App Template for iOS 7
Replies: 5
Views: 5680

Re: App Template for iOS 7

Hi there Jessamy, I want to play single notes, represented by buttons, move them into any order and play the resulting tune. Can you help me... Sure, I can but this issue probably deserves its own topic, don't you think? We wouldn't wanna get our moderators angry :shock: I'm joking of course, they a...
by endernafi
Wed Oct 29, 2014 12:16 am
Forum: iOS Deployment
Topic: App Template for iOS 7
Replies: 5
Views: 5680

Re: App Template for iOS 7

Hi Fred, I'm glad to hear that it works both on Android devices and on iOS 8. Actually, I totally forgot that once I've coded such a template and posted it. It seems that it wasn't a terrible script; kinda sluggish but enough for the job I guess :) I would be more happy if you would find an actual u...
by endernafi
Tue Sep 16, 2014 8:14 am
Forum: iOS Deployment
Topic: SlideView - Revealing Backpanels
Replies: 30
Views: 28319

Re: SlideView - Revealing Backpanels

Hi Dan, Thanks for your kind words. Since, this is merely a sample and I wanted to keep things as simple as I can, I didn't put control statements to deal with errors like that. There are a couple of things you can do: * Check every and each line of script if that particular control which I'd refer ...
by endernafi
Tue Sep 09, 2014 7:20 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: walking man
Replies: 26
Views: 13936

Re: walking man

You're welcome Աստղիկ, keep coding...


Best,

~ Ender
by endernafi
Tue Sep 09, 2014 7:09 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: walking man
Replies: 26
Views: 13936

Re: walking man

One more question :) that frame numbers how far they goes??? what if i leave open the game in 3 or 4 hours? :) Excellent question :) Livecode engine is using *probably* float values for number-type variables, if not double . And the ceiling value of float is 3.4e38. Your game works at 50fps. Let's ...
by endernafi
Tue Sep 09, 2014 6:55 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: walking man
Replies: 26
Views: 13936

Re: walking man

but can you explain please what means put 1 + ((sFrame div sMovementFactor) mod sMovementFactor) into sPlayerAnimation this sentence? Sure. Look at the topRight field, you see that Frame: numbers are incrementing too fast, right? But PlayerAnimation: numbers are changing slower. That sentence does ...

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