Search found 18 matches
- Sun Oct 30, 2016 3:07 pm
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: App installation failed error
- Replies: 1
- Views: 836
App installation failed error
Hi I am getting "A valid provisioning profile for this executable was not found" error when I try to test install my app to my connected ipad 2 device. My certificates and provisioning profiles appear valid and well in date and appear under xcode preferences I have revoked and recreated these severa...
- Fri May 06, 2016 3:48 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: passing in a variable name
- Replies: 1
- Views: 316
passing in a variable name
Hi I have variables in my code H1[mcount] H2[mcount] H3[mcount] the 1,2,3 is set using a counter How do I programmatically pass the name of H1, H2 and H3 as say a variable myvar so my code would appear myvar[mcount] where myvar is set to H1 , H2 or H3 I have tried put 1 into Fcount put H & Fcount in...
- Wed Jan 27, 2016 11:10 pm
- Forum: Android Deployment
- Topic: Webpage not available
- Replies: 0
- Views: 596
Webpage not available
Hi I am testing an app on android device under Livecode 7.04 RC2 which looks up a word myword on https://en.wiktionary.org/wiki/myword I get an error webpage not available net err cache min My code used to work fine on ios device when I type https://en.wiktionary.org/wiki/myword into say Firefox I g...
- Thu Apr 09, 2015 8:23 pm
- Forum: Android Deployment
- Topic: Google Play Licensing service
- Replies: 2
- Views: 1088
Google Play Licensing service
Hi
Is it possible to add a Google Play License to a Livecode binary?
If so how is this done?
Is adding the Google Licensing service a necessity to protect a paid for android app?
Thanks
Is it possible to add a Google Play License to a Livecode binary?
If so how is this done?
Is adding the Google Licensing service a necessity to protect a paid for android app?
Thanks
- Sat Mar 28, 2015 11:56 am
- Forum: iOS Deployment
- Topic: Cannot copy icon/splash
- Replies: 2
- Views: 1059
Re: Cannot copy icon/splash
Was there a solution to this as I have the same issue?
- Sat Mar 21, 2015 10:09 pm
- Forum: iOS Deployment
- Topic: Could not open splash
- Replies: 0
- Views: 403
Could not open splash
Hi I have an application which I am running under the latest release of Livecode 7.0.4(rc2) It works fine in the iphone/ipad emulator but when I try to save as a standalone i get an error and it will not create a standalone The error reads Could not copy splash '/Applications/Livcode 7.0.4(rc2).app/...
- Sat Mar 07, 2015 12:35 am
- Forum: iOS Deployment
- Topic: Playing a wav on ios
- Replies: 11
- Views: 1840
Re: Playing a wav on ios
Thanks so much for that. To my amazement it worked fine through earphones on the Iphone. Then my son showed me a switch that to my embarrassment solves the problem through the speakers! 

- Fri Mar 06, 2015 9:46 pm
- Forum: iOS Deployment
- Topic: Playing a wav on ios
- Replies: 11
- Views: 1840
Re: Playing a wav on ios
Hi Klaus The sound now works absolutely fine using mobilePlaySoundOnChannel when I test it on my old Ipad 2 using IOS 8.1.3 but I get no sound on an Iphone running IOS 6.1.6 even though the game works and it no longer throws me out of the application. I have standalone application settings set to 6....
- Mon Mar 02, 2015 7:00 pm
- Forum: iOS Deployment
- Topic: Playing a wav on ios
- Replies: 11
- Views: 1840
Re: Playing a wav on ios
Hi Klaus
It returns empty then just throws me out.
It returns empty then just throws me out.
- Fri Feb 27, 2015 7:19 pm
- Forum: iOS Deployment
- Topic: Playing a wav on ios
- Replies: 11
- Views: 1840
Re: Playing a wav on ios
Hi Klaus
I get the same problem regardless of the audio file format
I get the same problem regardless of the audio file format
- Fri Feb 27, 2015 4:44 pm
- Forum: iOS Deployment
- Topic: Playing a wav on ios
- Replies: 11
- Views: 1840
Re: Playing a wav on ios
Hi Klaus
I have tried your suggestion but I am getting exactly the same issue. No sound and I get thrown out the application. Have you any other thoughts please?
I have tried your suggestion but I am getting exactly the same issue. No sound and I get thrown out the application. Have you any other thoughts please?
- Fri Feb 27, 2015 3:13 pm
- Forum: iOS Deployment
- Topic: Playing a wav on ios
- Replies: 11
- Views: 1840
Playing a wav on ios
Hi I am trying to play a wav on an iphone when I fire a bullet in a game. I have added the Laser2.wav to the standalone application 'copy files' area and the application compiles and deploys OK I have the code below command fireDart local tSound set the itemDelimiter to "/" put item 1 to -2 of the f...
- Wed Feb 11, 2015 9:53 pm
- Forum: iOS Deployment
- Topic: Code acting oddly
- Replies: 2
- Views: 645
Re: Code acting oddly
Thanks Jean Marc
That code works fine.
Thanks
That code works fine.
Thanks
- Tue Feb 10, 2015 9:22 pm
- Forum: iOS Deployment
- Topic: Code acting oddly
- Replies: 2
- Views: 645
Code acting oddly
Hi I have the following code on a button mouse up event Global tWords On mouseUp set the visible of field "Dict" to true put "Dictionary decompressing - please wait" into field "Dict" put decompress(the cMaximumtext of this stack) into tWords lock screen for visual effect Go to card id 1005 unlock s...
- Sat Feb 07, 2015 6:39 pm
- Forum: Creating Games
- Topic: Moving a sprite along a path
- Replies: 2
- Views: 1431
Moving a sprite along a path
Hi Is it possible to use the move a graphic or button using to the points of a graphic curve feature whilst in a game loop? What I want to do is to have 3 different curves and move sprites a little bit along each curve during a game loop. Is this feasible? If so how can it be achieved. The move a gr...