Search found 19 matches

by donbrae
Mon Feb 03, 2014 8:12 pm
Forum: Animation Engine
Topic: Optimisation for simultaneous AE calls
Replies: 4
Views: 11805

Re: Optimisation for simultaneous AE calls

Many thanks, Dave. Will go ahead and try animating a snapshot.
by donbrae
Sun Feb 02, 2014 12:57 pm
Forum: Animation Engine
Topic: Optimisation for simultaneous AE calls
Replies: 4
Views: 11805

Optimisation for simultaneous AE calls

Hey, I'm experiencing a drop in frame rate when performing two AE animations simultaneously. Here's an example of code I'm using to create an effect of on-screen elements "evaporating": aeLockMoves aeMoveTo the long id of group "app_controls", item 1 of the loc of this card, tStartingPoint, 350 -- M...
by donbrae
Fri Jan 24, 2014 8:56 pm
Forum: iOS Deployment
Topic: Setting the dimensions of all cards to match the stack
Replies: 8
Views: 6482

Re: Setting the dimensions of all cards to match the stack

Interesting, I've never tested that so it's news to me. That's a nice bit of trivia to know. In practice it doesn't matter though, because as you say, as soon as the card opens it will be the size you expect. That means you can place your objects where they will belong at any time, and when the car...
by donbrae
Fri Jan 24, 2014 8:51 pm
Forum: iOS Deployment
Topic: App switcher/multi-tasking thumbnail
Replies: 13
Views: 10022

Re: App switcher/multi-tasking thumbnail

Thank you, everyone, for responding to my query and in particular to Gerry for sharing his solution. It's much appreciated.
by donbrae
Thu Jan 23, 2014 10:03 pm
Forum: iOS Deployment
Topic: App switcher/multi-tasking thumbnail
Replies: 13
Views: 10022

Re: App switcher/multi-tasking thumbnail

Hi Ender. Sure, it's called Nine Square: https://itunes.apple.com/gb/app/nine-sq ... 79850?mt=8
by donbrae
Thu Jan 23, 2014 9:22 pm
Forum: iOS Deployment
Topic: App switcher/multi-tasking thumbnail
Replies: 13
Views: 10022

App switcher/multi-tasking thumbnail

Hi. I'm attempting to have my app appear in the iOS 7 app switcher/multi-tasking interface with the most recent app UI state as the thumbnail. By default, it seems that the splash screen image specified in Standalone Application Settings is used as the thumbnail, and if this isn't set there is an em...
by donbrae
Mon Jan 13, 2014 12:28 am
Forum: iOS Deployment
Topic: Setting the dimensions of all cards to match the stack
Replies: 8
Views: 6482

Re: Setting the dimensions of all cards to match the stack

I may actually, in any case, be able to do the layout on a default screen size and use the new fullscreenmode feature in 6.5 rather than going through all my controls and sizing and positioning in relation to the device size.
by donbrae
Mon Jan 13, 2014 12:20 am
Forum: iOS Deployment
Topic: Setting the dimensions of all cards to match the stack
Replies: 8
Views: 6482

Re: Setting the dimensions of all cards to match the stack

Thanks, Jacqueline. Interesting. A quick example... When, in the iOS Simulator, I'm on card 1 and I read the width of card 2, the value I get back is whatever the width of card 2 was in the IDE. However, if I read the width of card 2 when card 2 has opened, it matches the width of the device. Is tha...
by donbrae
Sun Jan 12, 2014 11:45 pm
Forum: iOS Deployment
Topic: Setting the dimensions of all cards to match the stack
Replies: 8
Views: 6482

Re: Setting the dimensions of all cards to match the stack

Many thanks, Jacqueline. Useful information. I only have a few cards so I can try cycling through them in a resizeStack handler. As I loop through the cards, is there any way to say "make this card the same dimensions as the stack", so that when I refer to it (post-loop), the dimensions reflect the ...
by donbrae
Sun Jan 12, 2014 10:31 pm
Forum: iOS Deployment
Topic: Setting the dimensions of all cards to match the stack
Replies: 8
Views: 6482

Setting the dimensions of all cards to match the stack

Hi. I'm creating an iOS game and am configuring the layout of a card before actually going to it. However, the rect of the card reflects its rect when I last saved it in the IDE, when in fact I want it to match the rect of the actual device. The card taking on the stack's dimensions appears to happe...
by donbrae
Wed Nov 13, 2013 12:15 am
Forum: iOS Deployment
Topic: My new made-with-LiveCode word game is live
Replies: 3
Views: 2971

Re: My new made-with-LiveCode word game is live

Nice one, Gerry. Lovely UI.
by donbrae
Tue Nov 12, 2013 11:57 pm
Forum: Games
Topic: [ANN] LiveCode Game Developer Blog
Replies: 1
Views: 3176

Re: [ANN] LiveCode Game Developer Blog

Nice one, Scott - bookmarked. Look forward to reading an experienced LiveCoder's views on building games on the LC platform.
by donbrae
Tue Nov 05, 2013 1:47 pm
Forum: iOS Deployment
Topic: Application speed up
Replies: 3
Views: 2916

Re: Application speed up

itay1023 wrote:Thank you very much Jamie :D
No worries, Itay.
by donbrae
Mon Nov 04, 2013 2:53 pm
Forum: Games
Topic: Making Games with LiveCode Blog?
Replies: 4
Views: 5357

Re: Making Games with LiveCode Blog?

Hi Scott. Sounds like a really good idea. As an aspiring LiveCode games developer myself it'd be useful to read your and others thoughts on game optimization, best practices etc. I've also actually just started a dev blog focusing on the game I'm making with LC: http://jamieonkeys.tumblr.com/ Cheers...
by donbrae
Sun Nov 03, 2013 9:05 pm
Forum: iOS Deployment
Topic: Application speed up
Replies: 3
Views: 2916

Re: Application speed up

Hi Itay, Have you set the accelleratedRendering custom property to true? on preOpenStack set the accelleratedRendering of this stack to true end preOpenStack Also, for controls that are going to be moving around, the Layer Mode property of said controls should be set to Dynamic (or Scrolling). This ...

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