Search found 19 matches
- Mon Feb 03, 2014 8:12 pm
- Forum: Animation Engine
- Topic: Optimisation for simultaneous AE calls
- Replies: 4
- Views: 11805
Re: Optimisation for simultaneous AE calls
Many thanks, Dave. Will go ahead and try animating a snapshot.
- Sun Feb 02, 2014 12:57 pm
- Forum: Animation Engine
- Topic: Optimisation for simultaneous AE calls
- Replies: 4
- Views: 11805
Optimisation for simultaneous AE calls
Hey, I'm experiencing a drop in frame rate when performing two AE animations simultaneously. Here's an example of code I'm using to create an effect of on-screen elements "evaporating": aeLockMoves aeMoveTo the long id of group "app_controls", item 1 of the loc of this card, tStartingPoint, 350 -- M...
- Fri Jan 24, 2014 8:56 pm
- Forum: iOS Deployment
- Topic: Setting the dimensions of all cards to match the stack
- Replies: 8
- Views: 6482
Re: Setting the dimensions of all cards to match the stack
Interesting, I've never tested that so it's news to me. That's a nice bit of trivia to know. In practice it doesn't matter though, because as you say, as soon as the card opens it will be the size you expect. That means you can place your objects where they will belong at any time, and when the car...
- Fri Jan 24, 2014 8:51 pm
- Forum: iOS Deployment
- Topic: App switcher/multi-tasking thumbnail
- Replies: 13
- Views: 10022
Re: App switcher/multi-tasking thumbnail
Thank you, everyone, for responding to my query and in particular to Gerry for sharing his solution. It's much appreciated.
- Thu Jan 23, 2014 10:03 pm
- Forum: iOS Deployment
- Topic: App switcher/multi-tasking thumbnail
- Replies: 13
- Views: 10022
Re: App switcher/multi-tasking thumbnail
Hi Ender. Sure, it's called Nine Square: https://itunes.apple.com/gb/app/nine-sq ... 79850?mt=8
- Thu Jan 23, 2014 9:22 pm
- Forum: iOS Deployment
- Topic: App switcher/multi-tasking thumbnail
- Replies: 13
- Views: 10022
App switcher/multi-tasking thumbnail
Hi. I'm attempting to have my app appear in the iOS 7 app switcher/multi-tasking interface with the most recent app UI state as the thumbnail. By default, it seems that the splash screen image specified in Standalone Application Settings is used as the thumbnail, and if this isn't set there is an em...
- Mon Jan 13, 2014 12:28 am
- Forum: iOS Deployment
- Topic: Setting the dimensions of all cards to match the stack
- Replies: 8
- Views: 6482
Re: Setting the dimensions of all cards to match the stack
I may actually, in any case, be able to do the layout on a default screen size and use the new fullscreenmode feature in 6.5 rather than going through all my controls and sizing and positioning in relation to the device size.
- Mon Jan 13, 2014 12:20 am
- Forum: iOS Deployment
- Topic: Setting the dimensions of all cards to match the stack
- Replies: 8
- Views: 6482
Re: Setting the dimensions of all cards to match the stack
Thanks, Jacqueline. Interesting. A quick example... When, in the iOS Simulator, I'm on card 1 and I read the width of card 2, the value I get back is whatever the width of card 2 was in the IDE. However, if I read the width of card 2 when card 2 has opened, it matches the width of the device. Is tha...
- Sun Jan 12, 2014 11:45 pm
- Forum: iOS Deployment
- Topic: Setting the dimensions of all cards to match the stack
- Replies: 8
- Views: 6482
Re: Setting the dimensions of all cards to match the stack
Many thanks, Jacqueline. Useful information. I only have a few cards so I can try cycling through them in a resizeStack handler. As I loop through the cards, is there any way to say "make this card the same dimensions as the stack", so that when I refer to it (post-loop), the dimensions reflect the ...
- Sun Jan 12, 2014 10:31 pm
- Forum: iOS Deployment
- Topic: Setting the dimensions of all cards to match the stack
- Replies: 8
- Views: 6482
Setting the dimensions of all cards to match the stack
Hi. I'm creating an iOS game and am configuring the layout of a card before actually going to it. However, the rect of the card reflects its rect when I last saved it in the IDE, when in fact I want it to match the rect of the actual device. The card taking on the stack's dimensions appears to happe...
- Wed Nov 13, 2013 12:15 am
- Forum: iOS Deployment
- Topic: My new made-with-LiveCode word game is live
- Replies: 3
- Views: 2971
Re: My new made-with-LiveCode word game is live
Nice one, Gerry. Lovely UI.
- Tue Nov 12, 2013 11:57 pm
- Forum: Games
- Topic: [ANN] LiveCode Game Developer Blog
- Replies: 1
- Views: 3176
Re: [ANN] LiveCode Game Developer Blog
Nice one, Scott - bookmarked. Look forward to reading an experienced LiveCoder's views on building games on the LC platform.
- Tue Nov 05, 2013 1:47 pm
- Forum: iOS Deployment
- Topic: Application speed up
- Replies: 3
- Views: 2916
Re: Application speed up
No worries, Itay.itay1023 wrote:Thank you very much Jamie
- Mon Nov 04, 2013 2:53 pm
- Forum: Games
- Topic: Making Games with LiveCode Blog?
- Replies: 4
- Views: 5357
Re: Making Games with LiveCode Blog?
Hi Scott. Sounds like a really good idea. As an aspiring LiveCode games developer myself it'd be useful to read your and others thoughts on game optimization, best practices etc. I've also actually just started a dev blog focusing on the game I'm making with LC: http://jamieonkeys.tumblr.com/ Cheers...
- Sun Nov 03, 2013 9:05 pm
- Forum: iOS Deployment
- Topic: Application speed up
- Replies: 3
- Views: 2916
Re: Application speed up
Hi Itay, Have you set the accelleratedRendering custom property to true? on preOpenStack set the accelleratedRendering of this stack to true end preOpenStack Also, for controls that are going to be moving around, the Layer Mode property of said controls should be set to Dynamic (or Scrolling). This ...